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diff --git a/include/cglm/aabb2d.h b/include/cglm/aabb2d.h
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+/*
+ * Copyright (c), Recep Aslantas.
+ *
+ * MIT License (MIT), http://opensource.org/licenses/MIT
+ * Full license can be found in the LICENSE file
+ */
+
+#ifndef cglm_aabb2d_h
+#define cglm_aabb2d_h
+
+#include "common.h"
+#include "vec2.h"
+#include "util.h"
+
+/* DEPRECATED! use _diag */
+#define glm_aabb2d_size(aabb) glm_aabb2d_diag(aabb)
+
+/*!
+ * @brief make [aabb] zero
+ *
+ * @param[in, out] aabb aabb
+ */
+CGLM_INLINE
+void
+glm_aabb2d_zero(vec2 aabb[2]) {
+ glm_vec2_zero(aabb[0]);
+ glm_vec2_zero(aabb[1]);
+}
+
+/*!
+ * @brief copy all members of [aabb] to [dest]
+ *
+ * @param[in] aabb source
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_aabb2d_copy(vec2 aabb[2], vec2 dest[2]) {
+ glm_vec2_copy(aabb[0], dest[0]);
+ glm_vec2_copy(aabb[1], dest[1]);
+}
+
+/*!
+ * @brief apply transform to Axis-Aligned Bounding aabb
+ *
+ * @param[in] aabb bounding aabb
+ * @param[in] m transform matrix
+ * @param[out] dest transformed bounding aabb
+ */
+CGLM_INLINE
+void
+glm_aabb2d_transform(vec2 aabb[2], mat3 m, vec2 dest[2]) {
+ vec2 v[2], xa, xb, ya, yb;
+
+ glm_vec2_scale(m[0], aabb[0][0], xa);
+ glm_vec2_scale(m[0], aabb[1][0], xb);
+
+ glm_vec2_scale(m[1], aabb[0][1], ya);
+ glm_vec2_scale(m[1], aabb[1][1], yb);
+
+ /* translation + min(xa, xb) + min(ya, yb) */
+ glm_vec2(m[2], v[0]);
+ glm_vec2_minadd(xa, xb, v[0]);
+ glm_vec2_minadd(ya, yb, v[0]);
+
+ /* translation + max(xa, xb) + max(ya, yb) */
+ glm_vec2(m[2], v[1]);
+ glm_vec2_maxadd(xa, xb, v[1]);
+ glm_vec2_maxadd(ya, yb, v[1]);
+
+ glm_vec2_copy(v[0], dest[0]);
+ glm_vec2_copy(v[1], dest[1]);
+}
+
+/*!
+ * @brief merges two AABB bounding aabb and creates new one
+ *
+ * two aabb must be in same space, if one of aabb is in different space then
+ * you should consider to convert it's space by glm_aabb_space
+ *
+ * @param[in] aabb1 bounding aabb 1
+ * @param[in] aabb2 bounding aabb 2
+ * @param[out] dest merged bounding aabb
+ */
+CGLM_INLINE
+void
+glm_aabb2d_merge(vec2 aabb1[2], vec2 aabb2[2], vec2 dest[2]) {
+ dest[0][0] = glm_min(aabb1[0][0], aabb2[0][0]);
+ dest[0][1] = glm_min(aabb1[0][1], aabb2[0][1]);
+
+ dest[1][0] = glm_max(aabb1[1][0], aabb2[1][0]);
+ dest[1][1] = glm_max(aabb1[1][1], aabb2[1][1]);
+}
+
+/*!
+ * @brief crops a bounding aabb with another one.
+ *
+ * this could be useful for getting a baabb which fits with view frustum and
+ * object bounding aabbes. In this case you crop view frustum aabb with objects
+ * aabb
+ *
+ * @param[in] aabb bounding aabb 1
+ * @param[in] cropAabb crop aabb
+ * @param[out] dest cropped bounding aabb
+ */
+CGLM_INLINE
+void
+glm_aabb2d_crop(vec2 aabb[2], vec2 cropAabb[2], vec2 dest[2]) {
+ dest[0][0] = glm_max(aabb[0][0], cropAabb[0][0]);
+ dest[0][1] = glm_max(aabb[0][1], cropAabb[0][1]);
+
+ dest[1][0] = glm_min(aabb[1][0], cropAabb[1][0]);
+ dest[1][1] = glm_min(aabb[1][1], cropAabb[1][1]);
+}
+
+/*!
+ * @brief crops a bounding aabb with another one.
+ *
+ * this could be useful for getting a baabb which fits with view frustum and
+ * object bounding aabbes. In this case you crop view frustum aabb with objects
+ * aabb
+ *
+ * @param[in] aabb bounding aabb
+ * @param[in] cropAabb crop aabb
+ * @param[in] clampAabb minimum aabb
+ * @param[out] dest cropped bounding aabb
+ */
+CGLM_INLINE
+void
+glm_aabb2d_crop_until(vec2 aabb[2],
+ vec2 cropAabb[2],
+ vec2 clampAabb[2],
+ vec2 dest[2]) {
+ glm_aabb2d_crop(aabb, cropAabb, dest);
+ glm_aabb2d_merge(clampAabb, dest, dest);
+}
+
+/*!
+ * @brief invalidate AABB min and max values
+ *
+ * @param[in, out] aabb bounding aabb
+ */
+CGLM_INLINE
+void
+glm_aabb2d_invalidate(vec2 aabb[2]) {
+ glm_vec2_fill(aabb[0], FLT_MAX);
+ glm_vec2_fill(aabb[1], -FLT_MAX);
+}
+
+/*!
+ * @brief check if AABB is valid or not
+ *
+ * @param[in] aabb bounding aabb
+ */
+CGLM_INLINE
+bool
+glm_aabb2d_isvalid(vec2 aabb[2]) {
+ return glm_vec2_max(aabb[0]) != FLT_MAX
+ && glm_vec2_min(aabb[1]) != -FLT_MAX;
+}
+
+/*!
+ * @brief distance between of min and max
+ *
+ * @param[in] aabb bounding aabb
+ */
+CGLM_INLINE
+float
+glm_aabb2d_diag(vec2 aabb[2]) {
+ return glm_vec2_distance(aabb[0], aabb[1]);
+}
+
+/*!
+ * @brief size of aabb
+ *
+ * @param[in] aabb bounding aabb
+ * @param[out] dest size
+ */
+CGLM_INLINE
+void
+glm_aabb2d_sizev(vec2 aabb[2], vec2 dest) {
+ glm_vec2_sub(aabb[1], aabb[0], dest);
+}
+
+/*!
+ * @brief radius of sphere which surrounds AABB
+ *
+ * @param[in] aabb bounding aabb
+ */
+CGLM_INLINE
+float
+glm_aabb2d_radius(vec2 aabb[2]) {
+ return glm_aabb2d_diag(aabb) * 0.5f;
+}
+
+/*!
+ * @brief computes center point of AABB
+ *
+ * @param[in] aabb bounding aabb
+ * @param[out] dest center of bounding aabb
+ */
+CGLM_INLINE
+void
+glm_aabb2d_center(vec2 aabb[2], vec2 dest) {
+ glm_vec2_center(aabb[0], aabb[1], dest);
+}
+
+/*!
+ * @brief check if two AABB intersects
+ *
+ * @param[in] aabb bounding aabb
+ * @param[in] other other bounding aabb
+ */
+CGLM_INLINE
+bool
+glm_aabb2d_aabb(vec2 aabb[2], vec2 other[2]) {
+ return (aabb[0][0] <= other[1][0] && aabb[1][0] >= other[0][0])
+ && (aabb[0][1] <= other[1][1] && aabb[1][1] >= other[0][1]);
+}
+
+/*!
+ * @brief check if AABB intersects with a circle
+ *
+ * Circle Representation in cglm: [center.x, center.y, radii]
+ *
+ * @param[in] aabb solid bounding aabb
+ * @param[in] c solid circle
+ */
+CGLM_INLINE
+bool
+glm_aabb2d_circle(vec2 aabb[2], vec3 c) {
+ float dmin;
+ int a, b;
+
+ a = (c[0] < aabb[0][0]) + (c[0] > aabb[1][0]);
+ b = (c[1] < aabb[0][1]) + (c[1] > aabb[1][1]);
+
+ dmin = glm_pow2((c[0] - aabb[!(a - 1)][0]) * (a != 0))
+ + glm_pow2((c[1] - aabb[!(b - 1)][1]) * (b != 0));
+
+ return dmin <= glm_pow2(c[2]);
+}
+
+/*!
+ * @brief check if point is inside of AABB
+ *
+ * @param[in] aabb bounding aabb
+ * @param[in] point point
+ */
+CGLM_INLINE
+bool
+glm_aabb2d_point(vec2 aabb[2], vec2 point) {
+ return (point[0] >= aabb[0][0] && point[0] <= aabb[1][0])
+ && (point[1] >= aabb[0][1] && point[1] <= aabb[1][1]);
+}
+
+/*!
+ * @brief check if AABB contains other AABB
+ *
+ * @param[in] aabb bounding aabb
+ * @param[in] other other bounding aabb
+ */
+CGLM_INLINE
+bool
+glm_aabb2d_contains(vec2 aabb[2], vec2 other[2]) {
+ return (aabb[0][0] <= other[0][0] && aabb[1][0] >= other[1][0])
+ && (aabb[0][1] <= other[0][1] && aabb[1][1] >= other[1][1]);
+}
+
+#endif /* cglm_aabb2d_h */