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Diffstat (limited to 'include/cglm/call/vec2.h')
| -rw-r--r-- | include/cglm/call/vec2.h | 255 |
1 files changed, 255 insertions, 0 deletions
diff --git a/include/cglm/call/vec2.h b/include/cglm/call/vec2.h new file mode 100644 index 0000000..10f64cc --- /dev/null +++ b/include/cglm/call/vec2.h @@ -0,0 +1,255 @@ +/* + * Copyright (c), Recep Aslantas. + * + * MIT License (MIT), http://opensource.org/licenses/MIT + * Full license can be found in the LICENSE file + */ + +#ifndef cglmc_vec2_h +#define cglmc_vec2_h +#ifdef __cplusplus +extern "C" { +#endif + +#include "../cglm.h" + +CGLM_EXPORT +void +glmc_vec2(float * __restrict v, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_fill(vec2 v, float val); + +CGLM_EXPORT +bool +glmc_vec2_eq(vec2 v, float val); + +CGLM_EXPORT +bool +glmc_vec2_eqv(vec2 a, vec2 b); + +CGLM_EXPORT +void +glmc_vec2_copy(vec2 a, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_zero(vec2 v); + +CGLM_EXPORT +void +glmc_vec2_one(vec2 v); + +CGLM_EXPORT +float +glmc_vec2_dot(vec2 a, vec2 b); + +CGLM_EXPORT +float +glmc_vec2_cross(vec2 a, vec2 b); + +CGLM_EXPORT +float +glmc_vec2_norm2(vec2 v); + +CGLM_EXPORT +float +glmc_vec2_norm(vec2 v); + +CGLM_EXPORT +void +glmc_vec2_add(vec2 a, vec2 b, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_adds(vec2 v, float s, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_sub(vec2 a, vec2 b, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_subs(vec2 v, float s, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_mul(vec2 a, vec2 b, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_scale(vec2 v, float s, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_scale_as(vec2 v, float s, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_div(vec2 a, vec2 b, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_divs(vec2 v, float s, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_addadd(vec2 a, vec2 b, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_subadd(vec2 a, vec2 b, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_muladd(vec2 a, vec2 b, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_muladds(vec2 a, float s, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_maxadd(vec2 a, vec2 b, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_minadd(vec2 a, vec2 b, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_subsub(vec2 a, vec2 b, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_addsub(vec2 a, vec2 b, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_mulsub(vec2 a, vec2 b, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_mulsubs(vec2 a, float s, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_maxsub(vec2 a, vec2 b, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_minsub(vec2 a, vec2 b, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_negate_to(vec2 v, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_negate(vec2 v); + +CGLM_EXPORT +void +glmc_vec2_normalize(vec2 v); + +CGLM_EXPORT +void +glmc_vec2_normalize_to(vec2 v, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_rotate(vec2 v, float angle, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_center(vec2 a, vec2 b, vec2 dest); + +CGLM_EXPORT +float +glmc_vec2_distance2(vec2 a, vec2 b); + +CGLM_EXPORT +float +glmc_vec2_distance(vec2 a, vec2 b); + +CGLM_EXPORT +void +glmc_vec2_maxv(vec2 a, vec2 b, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_minv(vec2 a, vec2 b, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_clamp(vec2 v, float minval, float maxval); + +CGLM_EXPORT +void +glmc_vec2_abs(vec2 v, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_fract(vec2 v, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_floor(vec2 v, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_mods(vec2 v, float s, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_swizzle(vec2 v, int mask, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_lerp(vec2 from, vec2 to, float t, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_step(vec2 edge, vec2 x, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_steps(float edge, vec2 x, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_stepr(vec2 edge, float x, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_complex_mul(vec2 a, vec2 b, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_complex_div(vec2 a, vec2 b, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_complex_conjugate(vec2 a, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_make(const float * __restrict src, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_reflect(vec2 v, vec2 n, vec2 dest); + +CGLM_EXPORT +bool +glmc_vec2_refract(vec2 v, vec2 n, float eta, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_swap(vec2 a, vec2 b); + +#ifdef __cplusplus +} +#endif +#endif /* cglmc_vec2_h */ |
