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+/*
+ * Copyright (c), Recep Aslantas.
+ *
+ * MIT License (MIT), http://opensource.org/licenses/MIT
+ * Full license can be found in the LICENSE file
+ */
+
+/*
+ Macros:
+ GLM_IVEC3_ONE_INIT
+ GLM_IVEC3_ZERO_INIT
+ GLM_IVEC3_ONE
+ GLM_IVEC3_ZERO
+
+ Functions:
+ CGLM_INLINE void glm_ivec3(ivec4 v4, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_copy(ivec3 a, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_zero(ivec3 v)
+ CGLM_INLINE void glm_ivec3_one(ivec3 v)
+ CGLM_INLINE int glm_ivec3_dot(ivec3 a, ivec3 b)
+ CGLM_INLINE int glm_ivec3_norm2(ivec3 v)
+ CGLM_INLINE int glm_ivec3_norm(ivec3 v)
+ CGLM_INLINE void glm_ivec3_add(ivec3 a, ivec3 b, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_adds(ivec3 v, int s, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_sub(ivec3 a, ivec3 b, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_subs(ivec3 v, int s, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_mul(ivec3 a, ivec3 b, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_scale(ivec3 v, int s, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_div(ivec3 a, ivec3 b, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_divs(ivec3 v, int s, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_mod(ivec3 a, ivec3 b, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_addadd(ivec3 a, ivec3 b, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_addadds(ivec3 a, int s, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_subadd(ivec3 a, ivec3 b, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_subadds(ivec3 a, int s, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_muladd(ivec3 a, ivec3 b, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_muladds(ivec3 a, int s, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_maxadd(ivec3 a, ivec3 b, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_minadd(ivec3 a, ivec3 b, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_subsub(ivec3 a, ivec3 b, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_subsubs(ivec3 a, int s, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_addsub(ivec3 a, ivec3 b, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_addsubs(ivec3 a, int s, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_mulsub(ivec3 a, ivec3 b, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_mulsubs(ivec3 a, int s, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_maxsub(ivec3 a, ivec3 b, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_minsub(ivec3 a, ivec3 b, ivec3 dest)
+ CGLM_INLINE int glm_ivec3_distance2(ivec3 a, ivec3 b)
+ CGLM_INLINE float glm_ivec3_distance(ivec3 a, ivec3 b)
+ CGLM_INLINE void glm_ivec3_fill(ivec3 v, int val);
+ CGLM_INLINE bool glm_ivec3_eq(ivec3 v, int val);
+ CGLM_INLINE bool glm_ivec3_eqv(ivec3 a, ivec3 b);
+ CGLM_INLINE void glm_ivec3_maxv(ivec3 a, ivec3 b, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_minv(ivec3 a, ivec3 b, ivec3 dest)
+ CGLM_INLINE void glm_ivec3_clamp(ivec3 v, int minVal, int maxVal)
+ CGLM_INLINE void glm_ivec3_abs(ivec3 v, ivec3 dest)
+ */
+
+#ifndef cglm_ivec3_h
+#define cglm_ivec3_h
+
+#include "common.h"
+#include "util.h"
+
+#define GLM_IVEC3_ONE_INIT {1, 1, 1}
+#define GLM_IVEC3_ZERO_INIT {0, 0, 0}
+
+#define GLM_IVEC3_ONE ((ivec3)GLM_IVEC3_ONE_INIT)
+#define GLM_IVEC3_ZERO ((ivec3)GLM_IVEC3_ZERO_INIT)
+
+/*!
+ * @brief init ivec3 using ivec4
+ *
+ * @param[in] v4 vector4
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec3(ivec4 v4, ivec3 dest) {
+ dest[0] = v4[0];
+ dest[1] = v4[1];
+ dest[2] = v4[2];
+}
+
+/*!
+ * @brief copy all members of [a] to [dest]
+ *
+ * @param[in] a source vector
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec3_copy(ivec3 a, ivec3 dest) {
+ dest[0] = a[0];
+ dest[1] = a[1];
+ dest[2] = a[2];
+}
+
+/*!
+ * @brief set all members of [v] to zero
+ *
+ * @param[out] v vector
+ */
+CGLM_INLINE
+void
+glm_ivec3_zero(ivec3 v) {
+ v[0] = v[1] = v[2] = 0;
+}
+
+/*!
+ * @brief set all members of [v] to one
+ *
+ * @param[out] v vector
+ */
+CGLM_INLINE
+void
+glm_ivec3_one(ivec3 v) {
+ v[0] = v[1] = v[2] = 1;
+}
+
+/*!
+ * @brief ivec3 dot product
+ *
+ * @param[in] a vector1
+ * @param[in] b vector2
+ *
+ * @return dot product
+ */
+CGLM_INLINE
+int
+glm_ivec3_dot(ivec3 a, ivec3 b) {
+ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
+}
+
+/*!
+ * @brief norm * norm (magnitude) of vec
+ *
+ * we can use this func instead of calling norm * norm, because it would call
+ * sqrtf function twice but with this func we can avoid func call, maybe this is
+ * not good name for this func
+ *
+ * @param[in] v vector
+ *
+ * @return norm * norm
+ */
+CGLM_INLINE
+int
+glm_ivec3_norm2(ivec3 v) {
+ return glm_ivec3_dot(v, v);
+}
+
+/*!
+ * @brief euclidean norm (magnitude), also called L2 norm
+ * this will give magnitude of vector in euclidean space
+ *
+ * @param[in] v vector
+ *
+ * @return norm
+ */
+CGLM_INLINE
+int
+glm_ivec3_norm(ivec3 v) {
+ return (int)sqrtf((float)glm_ivec3_norm2(v));
+}
+
+/*!
+ * @brief add vector [a] to vector [b] and store result in [dest]
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec3_add(ivec3 a, ivec3 b, ivec3 dest) {
+ dest[0] = a[0] + b[0];
+ dest[1] = a[1] + b[1];
+ dest[2] = a[2] + b[2];
+}
+
+/*!
+ * @brief add scalar s to vector [v] and store result in [dest]
+ *
+ * @param[in] v vector
+ * @param[in] s scalar
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec3_adds(ivec3 v, int s, ivec3 dest) {
+ dest[0] = v[0] + s;
+ dest[1] = v[1] + s;
+ dest[2] = v[2] + s;
+}
+
+/*!
+ * @brief subtract vector [b] from vector [a] and store result in [dest]
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec3_sub(ivec3 a, ivec3 b, ivec3 dest) {
+ dest[0] = a[0] - b[0];
+ dest[1] = a[1] - b[1];
+ dest[2] = a[2] - b[2];
+}
+
+/*!
+ * @brief subtract scalar s from vector [v] and store result in [dest]
+ *
+ * @param[in] v vector
+ * @param[in] s scalar
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec3_subs(ivec3 v, int s, ivec3 dest) {
+ dest[0] = v[0] - s;
+ dest[1] = v[1] - s;
+ dest[2] = v[2] - s;
+}
+
+/*!
+ * @brief multiply vector [a] with vector [b] and store result in [dest]
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec3_mul(ivec3 a, ivec3 b, ivec3 dest) {
+ dest[0] = a[0] * b[0];
+ dest[1] = a[1] * b[1];
+ dest[2] = a[2] * b[2];
+}
+
+/*!
+ * @brief multiply vector [a] with scalar s and store result in [dest]
+ *
+ * @param[in] v vector
+ * @param[in] s scalar
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec3_scale(ivec3 v, int s, ivec3 dest) {
+ dest[0] = v[0] * s;
+ dest[1] = v[1] * s;
+ dest[2] = v[2] * s;
+}
+
+/*!
+ * @brief div vector with another component-wise division: d = a / b
+ *
+ * @param[in] a vector 1
+ * @param[in] b vector 2
+ * @param[out] dest result = (a[0]/b[0], a[1]/b[1], a[2]/b[2])
+ */
+CGLM_INLINE
+void
+glm_ivec3_div(ivec3 a, ivec3 b, ivec3 dest) {
+ dest[0] = a[0] / b[0];
+ dest[1] = a[1] / b[1];
+ dest[2] = a[2] / b[2];
+}
+
+/*!
+ * @brief div vector with scalar: d = v / s
+ *
+ * @param[in] v vector
+ * @param[in] s scalar
+ * @param[out] dest result = (a[0]/s, a[1]/s, a[2]/s)
+ */
+CGLM_INLINE
+void
+glm_ivec3_divs(ivec3 v, int s, ivec3 dest) {
+ dest[0] = v[0] / s;
+ dest[1] = v[1] / s;
+ dest[2] = v[2] / s;
+}
+
+/*!
+ * @brief Element-wise modulo operation on ivec3 vectors: dest = a % b
+ *
+ * Performs element-wise modulo on each component of vectors `a` and `b`.
+ *
+ * @param[in] a vector 1
+ * @param[in] b vector 2
+ * @param[out] dest result = (a[0]%b[0], a[1]%b[1], a[2]%b[2])
+ */
+CGLM_INLINE
+void
+glm_ivec3_mod(ivec3 a, ivec3 b, ivec3 dest) {
+ dest[0] = a[0] % b[0];
+ dest[1] = a[1] % b[1];
+ dest[2] = a[2] % b[2];
+}
+
+/*!
+ * @brief add vector [a] with vector [b] and add result to vector [dest]
+ *
+ * applies += operator so dest must be initialized
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest dest += (a + b)
+ */
+CGLM_INLINE
+void
+glm_ivec3_addadd(ivec3 a, ivec3 b, ivec3 dest) {
+ dest[0] += a[0] + b[0];
+ dest[1] += a[1] + b[1];
+ dest[2] += a[2] + b[2];
+}
+
+/*!
+ * @brief add scalar [s] onto vector [a] and add result to vector [dest]
+ *
+ * applies += operator so dest must be initialized
+ *
+ * @param[in] a vector
+ * @param[in] s scalar
+ * @param[out] dest dest += (a + s)
+ */
+CGLM_INLINE
+void
+glm_ivec3_addadds(ivec3 a, int s, ivec3 dest) {
+ dest[0] += a[0] + s;
+ dest[1] += a[1] + s;
+ dest[2] += a[2] + s;
+}
+
+/*!
+ * @brief subtract vector [a] from vector [b] and add result to [dest]
+ *
+ * applies += operator so dest must be initialized
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest dest += (a - b)
+ */
+CGLM_INLINE
+void
+glm_ivec3_subadd(ivec3 a, ivec3 b, ivec3 dest) {
+ dest[0] += a[0] - b[0];
+ dest[1] += a[1] - b[1];
+ dest[2] += a[2] - b[2];
+}
+
+/*!
+ * @brief subtract scalar [s] from vector [a] and add result to [dest]
+ *
+ * applies += operator so dest must be initialized
+ *
+ * @param[in] a first
+ * @param[in] s scalar
+ * @param[out] dest dest += (a - s)
+ */
+CGLM_INLINE
+void
+glm_ivec3_subadds(ivec3 a, int s, ivec3 dest) {
+ dest[0] += a[0] - s;
+ dest[1] += a[1] - s;
+ dest[2] += a[2] - s;
+}
+
+/*!
+ * @brief multiply vector [a] with vector [b] and add result to [dest]
+ *
+ * applies += operator so dest must be initialized
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest dest += (a * b)
+ */
+CGLM_INLINE
+void
+glm_ivec3_muladd(ivec3 a, ivec3 b, ivec3 dest) {
+ dest[0] += a[0] * b[0];
+ dest[1] += a[1] * b[1];
+ dest[2] += a[2] * b[2];
+}
+
+/*!
+ * @brief multiply vector [a] with scalar [s] and add result to [dest]
+ *
+ * applies += operator so dest must be initialized
+ *
+ * @param[in] a vector
+ * @param[in] s scalar
+ * @param[out] dest dest += (a * s)
+ */
+CGLM_INLINE
+void
+glm_ivec3_muladds(ivec3 a, int s, ivec3 dest) {
+ dest[0] += a[0] * s;
+ dest[1] += a[1] * s;
+ dest[2] += a[2] * s;
+}
+
+/*!
+ * @brief add maximum of vector [a] and vector [b] to vector [dest]
+ *
+ * applies += operator so dest must be initialized
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest dest += max(a, b)
+ */
+CGLM_INLINE
+void
+glm_ivec3_maxadd(ivec3 a, ivec3 b, ivec3 dest) {
+ dest[0] += glm_imax(a[0], b[0]);
+ dest[1] += glm_imax(a[1], b[1]);
+ dest[2] += glm_imax(a[2], b[2]);
+}
+
+/*!
+ * @brief add minimum of vector [a] and vector [b] to vector [dest]
+ *
+ * applies += operator so dest must be initialized
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest dest += min(a, b)
+ */
+CGLM_INLINE
+void
+glm_ivec3_minadd(ivec3 a, ivec3 b, ivec3 dest) {
+ dest[0] += glm_imin(a[0], b[0]);
+ dest[1] += glm_imin(a[1], b[1]);
+ dest[2] += glm_imin(a[2], b[2]);
+}
+
+/*!
+ * @brief subtract vector [a] from vector [b] and subtract result from [dest]
+ *
+ * applies -= operator so dest must be initialized
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest dest -= (a - b)
+ */
+CGLM_INLINE
+void
+glm_ivec3_subsub(ivec3 a, ivec3 b, ivec3 dest) {
+ dest[0] -= a[0] - b[0];
+ dest[1] -= a[1] - b[1];
+ dest[2] -= a[2] - b[2];
+}
+
+/*!
+ * @brief subtract scalar [s] from vector [a] and subtract result from [dest]
+ *
+ * applies -= operator so dest must be initialized
+ *
+ * @param[in] a vector
+ * @param[in] s scalar
+ * @param[out] dest dest -= (a - s)
+ */
+CGLM_INLINE
+void
+glm_ivec3_subsubs(ivec3 a, int s, ivec3 dest) {
+ dest[0] -= a[0] - s;
+ dest[1] -= a[1] - s;
+ dest[2] -= a[2] - s;
+}
+
+/*!
+ * @brief add vector [a] to vector [b] and subtract the result from [dest]
+ *
+ * applies -= operator so dest must be initialized
+ *
+ * @param[in] a vector
+ * @param[in] b scalar
+ * @param[out] dest dest -= (a + b)
+ */
+CGLM_INLINE
+void
+glm_ivec3_addsub(ivec3 a, ivec3 b, ivec3 dest) {
+ dest[0] -= a[0] + b[0];
+ dest[1] -= a[1] + b[1];
+ dest[2] -= a[2] + b[2];
+}
+
+/*!
+ * @brief add scalar [s] to vector [a] and subtract the result from [dest]
+ *
+ * applies -= operator so dest must be initialized
+ *
+ * @param[in] a vector
+ * @param[in] s scalar
+ * @param[out] dest dest -= (a + b)
+ */
+CGLM_INLINE
+void
+glm_ivec3_addsubs(ivec3 a, int s, ivec3 dest) {
+ dest[0] -= a[0] + s;
+ dest[1] -= a[1] + s;
+ dest[2] -= a[2] + s;
+}
+
+/*!
+ * @brief multiply vector [a] and vector [b] and subtract the result from [dest]
+ *
+ * applies -= operator so dest must be initialized
+ *
+ * @param[in] a vector
+ * @param[in] b scalar
+ * @param[out] dest dest -= (a * b)
+ */
+CGLM_INLINE
+void
+glm_ivec3_mulsub(ivec3 a, ivec3 b, ivec3 dest) {
+ dest[0] -= a[0] * b[0];
+ dest[1] -= a[1] * b[1];
+ dest[2] -= a[2] * b[2];
+}
+
+/*!
+ * @brief multiply vector [a] with scalar [s] and subtract the result from [dest]
+ *
+ * applies -= operator so dest must be initialized
+ *
+ * @param[in] a vector
+ * @param[in] s scalar
+ * @param[out] dest dest -= (a * s)
+ */
+CGLM_INLINE
+void
+glm_ivec3_mulsubs(ivec3 a, int s, ivec3 dest) {
+ dest[0] -= a[0] * s;
+ dest[1] -= a[1] * s;
+ dest[2] -= a[2] * s;
+}
+
+/*!
+ * @brief subtract maximum of vector [a] and vector [b] from vector [dest]
+ *
+ * applies += operator so dest must be initialized
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest dest -= max(a, b)
+ */
+CGLM_INLINE
+void
+glm_ivec3_maxsub(ivec3 a, ivec3 b, ivec3 dest) {
+ dest[0] -= glm_imax(a[0], b[0]);
+ dest[1] -= glm_imax(a[1], b[1]);
+ dest[2] -= glm_imax(a[2], b[2]);
+}
+
+/*!
+ * @brief subtract minimum of vector [a] and vector [b] from vector [dest]
+ *
+ * applies -= operator so dest must be initialized
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest dest -= min(a, b)
+ */
+CGLM_INLINE
+void
+glm_ivec3_minsub(ivec3 a, ivec3 b, ivec3 dest) {
+ dest[0] -= glm_imin(a[0], b[0]);
+ dest[1] -= glm_imin(a[1], b[1]);
+ dest[2] -= glm_imin(a[2], b[2]);
+}
+
+/*!
+ * @brief squared distance between two vectors
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @return returns squared distance (distance * distance)
+ */
+CGLM_INLINE
+int
+glm_ivec3_distance2(ivec3 a, ivec3 b) {
+ int xd, yd, zd;
+ xd = a[0] - b[0];
+ yd = a[1] - b[1];
+ zd = a[2] - b[2];
+ return xd * xd + yd * yd + zd * zd;
+}
+
+/*!
+ * @brief distance between two vectors
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @return returns distance
+ */
+CGLM_INLINE
+float
+glm_ivec3_distance(ivec3 a, ivec3 b) {
+ return sqrtf((float)glm_ivec3_distance2(a, b));
+}
+
+/*!
+ * @brief fill a vector with specified value
+ *
+ * @param[out] v dest
+ * @param[in] val value
+ */
+CGLM_INLINE
+void
+glm_ivec3_fill(ivec3 v, int val) {
+ v[0] = v[1] = v[2] = val;
+}
+
+/*!
+ * @brief check if vector is equal to value
+ *
+ * @param[in] v vector
+ * @param[in] val value
+ */
+CGLM_INLINE
+bool
+glm_ivec3_eq(ivec3 v, int val) {
+ return v[0] == val && v[0] == v[1] && v[0] == v[2];
+}
+
+/*!
+ * @brief check if vector is equal to another
+ *
+ * @param[in] a vector
+ * @param[in] b vector
+ */
+CGLM_INLINE
+bool
+glm_ivec3_eqv(ivec3 a, ivec3 b) {
+ return a[0] == b[0]
+ && a[1] == b[1]
+ && a[2] == b[2];
+}
+
+/*!
+ * @brief set each member of dest to greater of vector a and b
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec3_maxv(ivec3 a, ivec3 b, ivec3 dest) {
+ dest[0] = a[0] > b[0] ? a[0] : b[0];
+ dest[1] = a[1] > b[1] ? a[1] : b[1];
+ dest[2] = a[2] > b[2] ? a[2] : b[2];
+}
+
+/*!
+ * @brief set each member of dest to lesser of vector a and b
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec3_minv(ivec3 a, ivec3 b, ivec3 dest) {
+ dest[0] = a[0] < b[0] ? a[0] : b[0];
+ dest[1] = a[1] < b[1] ? a[1] : b[1];
+ dest[2] = a[2] < b[2] ? a[2] : b[2];
+}
+
+/*!
+ * @brief clamp each member of [v] between minVal and maxVal (inclusive)
+ *
+ * @param[in, out] v vector
+ * @param[in] minVal minimum value
+ * @param[in] maxVal maximum value
+ */
+CGLM_INLINE
+void
+glm_ivec3_clamp(ivec3 v, int minVal, int maxVal) {
+ if (v[0] < minVal)
+ v[0] = minVal;
+ else if(v[0] > maxVal)
+ v[0] = maxVal;
+
+ if (v[1] < minVal)
+ v[1] = minVal;
+ else if(v[1] > maxVal)
+ v[1] = maxVal;
+
+ if (v[2] < minVal)
+ v[2] = minVal;
+ else if(v[2] > maxVal)
+ v[2] = maxVal;
+}
+
+/*!
+ * @brief absolute value of v
+ *
+ * @param[in] v vector
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec3_abs(ivec3 v, ivec3 dest) {
+ dest[0] = abs(v[0]);
+ dest[1] = abs(v[1]);
+ dest[2] = abs(v[2]);
+}
+
+#endif /* cglm_ivec3_h */