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Diffstat (limited to 'include/cglm/mat3x2.h')
| -rw-r--r-- | include/cglm/mat3x2.h | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/include/cglm/mat3x2.h b/include/cglm/mat3x2.h new file mode 100644 index 0000000..52173c0 --- /dev/null +++ b/include/cglm/mat3x2.h @@ -0,0 +1,148 @@ +/* + * Copyright (c), Recep Aslantas. + * + * MIT License (MIT), http://opensource.org/licenses/MIT + * Full license can be found in the LICENSE file + */ + +/* + Macros: + GLM_MAT3X2_ZERO_INIT + GLM_MAT3X2_ZERO + + Functions: + CGLM_INLINE void glm_mat3x2_copy(mat3x2 src, mat3x2 dest); + CGLM_INLINE void glm_mat3x2_zero(mat3x2 m); + CGLM_INLINE void glm_mat3x2_make(const float * __restrict src, mat3x2 dest); + CGLM_INLINE void glm_mat3x2_mul(mat3x2 m1, mat2x3 m2, mat2 dest); + CGLM_INLINE void glm_mat3x2_mulv(mat3x2 m, vec3 v, vec2 dest); + CGLM_INLINE void glm_mat3x2_transpose(mat3x2 src, mat2x3 dest); + CGLM_INLINE void glm_mat3x2_scale(mat3x2 m, float s); + */ + +#ifndef cglm_mat3x2_h +#define cglm_mat3x2_h + +#include "common.h" + +#define GLM_MAT3X2_ZERO_INIT {{0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}} + +/* for C only */ +#define GLM_MAT3X2_ZERO GLM_MAT3X2_ZERO_INIT + +/*! + * @brief Copy mat3x2 (src) to mat3x2 (dest). + * + * @param[in] src mat3x2 (left) + * @param[out] dest destination (result, mat3x2) + */ +CGLM_INLINE +void +glm_mat3x2_copy(mat3x2 src, mat3x2 dest) { + glm_vec2_copy(src[0], dest[0]); + glm_vec2_copy(src[1], dest[1]); + glm_vec2_copy(src[2], dest[2]); +} + +/*! + * @brief Zero out the mat3x2 (m). + * + * @param[in, out] mat3x2 (src, dest) + */ +CGLM_INLINE +void +glm_mat3x2_zero(mat3x2 m) { + CGLM_ALIGN_MAT mat3x2 t = GLM_MAT3X2_ZERO_INIT; + glm_mat3x2_copy(t, m); +} + +/*! + * @brief Create mat3x2 (dest) from pointer (src). + * + * @param[in] src pointer to an array of floats (left) + * @param[out] dest destination (result, mat3x2) + */ +CGLM_INLINE +void +glm_mat3x2_make(const float * __restrict src, mat3x2 dest) { + dest[0][0] = src[0]; + dest[0][1] = src[1]; + + dest[1][0] = src[2]; + dest[1][1] = src[3]; + + dest[2][0] = src[4]; + dest[2][1] = src[5]; +} + +/*! + * @brief Multiply mat3x2 (m1) by mat2x3 (m2) and store in mat2 (dest). + * + * @code + * glm_mat3x2_mul(mat3x2, mat2x3, mat2); + * @endcode + * + * @param[in] m1 mat3x2 (left) + * @param[in] m2 mat2x3 (right) + * @param[out] dest destination (result, mat2) + */ +CGLM_INLINE +void +glm_mat3x2_mul(mat3x2 m1, mat2x3 m2, mat2 dest) { + float a00 = m1[0][0], a01 = m1[0][1], + a10 = m1[1][0], a11 = m1[1][1], + a20 = m1[2][0], a21 = m1[2][1], + + b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2], + b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2]; + + dest[0][0] = a00 * b00 + a10 * b01 + a20 * b02; + dest[0][1] = a01 * b00 + a11 * b01 + a21 * b02; + + dest[1][0] = a00 * b10 + a10 * b11 + a20 * b12; + dest[1][1] = a01 * b10 + a11 * b11 + a21 * b12; +} + +/*! + * @brief Multiply mat3x2 (m) by vec3 (v) and store in vec2 (dest). + * + * @param[in] m mat3x2 (left) + * @param[in] v vec3 (right, column vector) + * @param[out] dest destination (result, column vector) + */ +CGLM_INLINE +void +glm_mat3x2_mulv(mat3x2 m, vec3 v, vec2 dest) { + float v0 = v[0], v1 = v[1], v2 = v[2]; + + dest[0] = m[0][0] * v0 + m[1][0] * v1 + m[2][0] * v2; + dest[1] = m[0][1] * v0 + m[1][1] * v1 + m[2][1] * v2; +} + +/*! + * @brief Transpose mat3x2 (src) and store in mat2x3 (dest). + * + * @param[in] src mat3x2 (left) + * @param[out] dest destination (result, mat2x3) + */ +CGLM_INLINE +void +glm_mat3x2_transpose(mat3x2 src, mat2x3 dest) { + dest[0][0] = src[0][0]; dest[0][1] = src[1][0]; dest[0][2] = src[2][0]; + dest[1][0] = src[0][1]; dest[1][1] = src[1][1]; dest[1][2] = src[2][1]; +} + +/*! + * @brief Multiply mat3x2 (m) by scalar constant (s). + * + * @param[in, out] m (src, dest) + * @param[in] s float (scalar) + */ +CGLM_INLINE +void +glm_mat3x2_scale(mat3x2 m, float s) { + m[0][0] *= s; m[0][1] *= s; m[1][0] *= s; + m[1][1] *= s; m[2][0] *= s; m[2][1] *= s; +} + +#endif |
