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diff --git a/include/cglm/struct/euler.h b/include/cglm/struct/euler.h
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+/*
+ * Copyright (c), Recep Aslantas.
+ *
+ * MIT License (MIT), http://opensource.org/licenses/MIT
+ * Full license can be found in the LICENSE file
+ */
+
+/*
+ NOTE:
+ angles must be passed as [X-Angle, Y-Angle, Z-angle] order
+ For instance you don't pass angles as [Z-Angle, X-Angle, Y-angle] to
+ glm_euler_zxy function, All RELATED functions accept angles same order
+ which is [X, Y, Z].
+ */
+
+/*
+ Types:
+ enum glm_euler_seq
+
+ Functions:
+ CGLM_INLINE vec3s glms_euler_angles(mat4s m)
+ CGLM_INLINE mat4s glms_euler_xyz(vec3s angles)
+ CGLM_INLINE mat4s glms_euler_xzy(vec3s angles)
+ CGLM_INLINE mat4s glms_euler_yxz(vec3s angles)
+ CGLM_INLINE mat4s glms_euler_yzx(vec3s angles)
+ CGLM_INLINE mat4s glms_euler_zxy(vec3s angles)
+ CGLM_INLINE mat4s glms_euler_zyx(vec3s angles)
+ CGLM_INLINE mat4s glms_euler_by_order(vec3s angles, glm_euler_seq ord)
+ CGLM_INLINE versors glms_euler_xyz_quat(vec3s angles)
+ CGLM_INLINE versors glms_euler_xzy_quat(vec3s angles)
+ CGLM_INLINE versors glms_euler_yxz_quat(vec3s angles)
+ CGLM_INLINE versors glms_euler_yzx_quat(vec3s angles)
+ CGLM_INLINE versors glms_euler_zxy_quat(vec3s angles)
+ CGLM_INLINE versors glms_euler_zyx_quat(vec3s angles)
+ */
+
+#ifndef cglms_euler_h
+#define cglms_euler_h
+
+#include "../common.h"
+#include "../types-struct.h"
+#include "../euler.h"
+
+/*!
+ * @brief extract euler angles (in radians) using xyz order
+ *
+ * @param[in] m affine transform
+ * @returns angles vector [x, y, z]
+ */
+CGLM_INLINE
+vec3s
+glms_euler_angles(mat4s m) {
+ vec3s dest;
+ glm_euler_angles(m.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief build rotation matrix from euler angles
+ *
+ * @param[in] angles angles as vector [Xangle, Yangle, Zangle]
+ * @returns rotation matrix
+ */
+CGLM_INLINE
+mat4s
+glms_euler_xyz(vec3s angles) {
+ mat4s dest;
+ glm_euler_xyz(angles.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief build rotation matrix from euler angles
+ *
+ * @param[in] angles angles as vector [Xangle, Yangle, Zangle]
+ * @returns rotation matrix
+ */
+CGLM_INLINE
+mat4s
+glms_euler_xzy(vec3s angles) {
+ mat4s dest;
+ glm_euler_xzy(angles.raw, dest.raw);
+ return dest;
+}
+
+
+/*!
+ * @brief build rotation matrix from euler angles
+ *
+ * @param[in] angles angles as vector [Xangle, Yangle, Zangle]
+ * @returns rotation matrix
+ */
+CGLM_INLINE
+mat4s
+glms_euler_yxz(vec3s angles) {
+ mat4s dest;
+ glm_euler_yxz(angles.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief build rotation matrix from euler angles
+ *
+ * @param[in] angles angles as vector [Xangle, Yangle, Zangle]
+ * @returns rotation matrix
+ */
+CGLM_INLINE
+mat4s
+glms_euler_yzx(vec3s angles) {
+ mat4s dest;
+ glm_euler_yzx(angles.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief build rotation matrix from euler angles
+ *
+ * @param[in] angles angles as vector [Xangle, Yangle, Zangle]
+ * @returns rotation matrix
+ */
+CGLM_INLINE
+mat4s
+glms_euler_zxy(vec3s angles) {
+ mat4s dest;
+ glm_euler_zxy(angles.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief build rotation matrix from euler angles
+ *
+ * @param[in] angles angles as vector [Xangle, Yangle, Zangle]
+ * @returns rotation matrix
+ */
+CGLM_INLINE
+mat4s
+glms_euler_zyx(vec3s angles) {
+ mat4s dest;
+ glm_euler_zyx(angles.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief build rotation matrix from euler angles
+ *
+ * @param[in] angles angles as vector [Xangle, Yangle, Zangle]
+ * @param[in] ord euler order
+ * @returns rotation matrix
+ */
+CGLM_INLINE
+mat4s
+glms_euler_by_order(vec3s angles, glm_euler_seq ord) {
+ mat4s dest;
+ glm_euler_by_order(angles.raw, ord, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief creates NEW quaternion using rotation angles and does
+ * rotations in x y z order (roll pitch yaw)
+ *
+ * @param[in] angles angles x y z (radians)
+ * @returns quaternion
+ */
+CGLM_INLINE
+versors
+glms_euler_xyz_quat(vec3s angles) {
+ versors dest;
+ glm_euler_xyz_quat(angles.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief creates NEW quaternion using rotation angles and does
+ * rotations in x z y order (roll yaw pitch)
+ *
+ * @param[in] angles angles x y z (radians)
+ * @returns quaternion
+ */
+CGLM_INLINE
+versors
+glms_euler_xzy_quat(vec3s angles) {
+ versors dest;
+ glm_euler_xzy_quat(angles.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief creates NEW quaternion using rotation angles and does
+ * rotations in y x z order (pitch roll yaw)
+ *
+ * @param[in] angles angles x y z (radians)
+ * @returns quaternion
+ */
+CGLM_INLINE
+versors
+glms_euler_yxz_quat(vec3s angles) {
+ versors dest;
+ glm_euler_yxz_quat(angles.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief creates NEW quaternion using rotation angles and does
+ * rotations in y z x order (pitch yaw roll)
+ *
+ * @param[in] angles angles x y z (radians)
+ * @returns quaternion
+ */
+CGLM_INLINE
+versors
+glms_euler_yzx_quat(vec3s angles) {
+ versors dest;
+ glm_euler_yzx_quat(angles.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief creates NEW quaternion using rotation angles and does
+ * rotations in z x y order (yaw roll pitch)
+ *
+ * @param[in] angles angles x y z (radians)
+ * @returns quaternion
+ */
+CGLM_INLINE
+versors
+glms_euler_zxy_quat(vec3s angles) {
+ versors dest;
+ glm_euler_zxy_quat(angles.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief creates NEW quaternion using rotation angles and does
+ * rotations in z y x order (yaw pitch roll)
+ *
+ * @param[in] angles angles x y z (radians)
+ * @returns quaternion
+ */
+CGLM_INLINE
+versors
+glms_euler_zyx_quat(vec3s angles) {
+ versors dest;
+ glm_euler_zyx_quat(angles.raw, dest.raw);
+ return dest;
+}
+
+
+#endif /* cglms_euler_h */