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Diffstat (limited to 'include/cglm/struct/ray.h')
| -rw-r--r-- | include/cglm/struct/ray.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/include/cglm/struct/ray.h b/include/cglm/struct/ray.h new file mode 100644 index 0000000..10609b9 --- /dev/null +++ b/include/cglm/struct/ray.h @@ -0,0 +1,86 @@ +/* + * Copyright (c), Recep Aslantas. + * + * MIT License (MIT), http://opensource.org/licenses/MIT + * Full license can be found in the LICENSE file + */ + +#ifndef cglms_ray_h +#define cglms_ray_h + +#include "../common.h" +#include "../types-struct.h" +#include "../ray.h" + +/* api definition */ +#define glms_ray_(NAME) CGLM_STRUCTAPI(ray, NAME) + +/*! + * @brief Möller–Trumbore ray-triangle intersection algorithm + * + * @param[in] origin origin of ray + * @param[in] direction direction of ray + * @param[in] v0 first vertex of triangle + * @param[in] v1 second vertex of triangle + * @param[in] v2 third vertex of triangle + * @param[in, out] d distance to intersection + * @return whether there is intersection + */ +CGLM_INLINE +bool +glms_ray_(triangle)(vec3s origin, + vec3s direction, + vec3s v0, + vec3s v1, + vec3s v2, + float *d) { + return glm_ray_triangle(origin.raw, direction.raw, v0.raw, v1.raw, v2.raw, d); +} + +/*! + * @brief ray sphere intersection + * + * returns false if there is no intersection if true: + * + * - t1 > 0, t2 > 0: ray intersects the sphere at t1 and t2 both ahead of the origin + * - t1 < 0, t2 > 0: ray starts inside the sphere, exits at t2 + * - t1 < 0, t2 < 0: no intersection ahead of the ray ( returns false ) + * - the caller can check if the intersection points (t1 and t2) fall within a + * specific range (for example, tmin < t1, t2 < tmax) to determine if the + * intersections are within a desired segment of the ray + * + * @param[in] origin ray origin + * @param[out] dir normalized ray direction + * @param[in] s sphere [center.x, center.y, center.z, radii] + * @param[in] t1 near point1 (closer to origin) + * @param[in] t2 far point2 (farther from origin) + * + * @returns whether there is intersection + */ +CGLM_INLINE +bool +glms_ray_(sphere)(vec3s origin, + vec3s dir, + vec4s s, + float * __restrict t1, + float * __restrict t2) { + return glm_ray_sphere(origin.raw, dir.raw, s.raw, t1, t2); +} + +/*! + * @brief point using t by 𝐏(𝑡)=𝐀+𝑡𝐛 + * + * @param[in] orig origin of ray + * @param[in] dir direction of ray + * @param[in] t parameter + * @returns point point at t + */ +CGLM_INLINE +vec3s +glms_ray_(at)(vec3s orig, vec3s dir, float t) { + vec3s r; + glm_ray_at(orig.raw, dir.raw, t, r.raw); + return r; +} + +#endif /* cglms_ray_h */ |
