summaryrefslogtreecommitdiff
path: root/src/block.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/block.c')
-rw-r--r--src/block.c116
1 files changed, 73 insertions, 43 deletions
diff --git a/src/block.c b/src/block.c
index 56db3f4..14ffa08 100644
--- a/src/block.c
+++ b/src/block.c
@@ -8,6 +8,7 @@
#include "glad/glad.h"
#include "block.h"
#include "shader.h"
+#include "texture.h"
#include "util.h"
#include "block.h"
#include <math.h>
@@ -21,6 +22,7 @@ void block_update(struct block* blk);
int block_init(vec3 pos, struct block* blk) {
// Store buffer data into struct
// Initialize vbo and ebo for block
+
memcpy(blk->coords, pos, sizeof(vec3));
block_load_gpu(blk);
block_update(blk);
@@ -32,58 +34,82 @@ void block_load_gpu(struct block* blk) {
// Local world coordinates
float vertices[] = {
1.0f, 1.0f, 0.0f, // top-right
- 0.0f, 0.0f, 1.0f, // Front
+ 0.0f, 0.0f, 1.0f, // Front normal
+ 1.0f, 1.0f,
0.0f, 1.0f, 0.0f, // top-left
- 0.0f, 0.0f, 1.0f, // Front
+ 0.0f, 0.0f, 1.0f, // Front normal
+ 0.0f, 1.0f,
0.0f, 0.0f, 0.0f, // bottom-left
- 0.0f, 0.0f, 1.0f, // Front
+ 0.0f, 0.0f, 1.0f, // Front normal
+ 0.0f, 0.0f,
1.0f, 0.0f, 0.0f, // bottom-right
- 0.0f, 0.0f, 1.0f, // Front
+ 0.0f, 0.0f, 1.0f, // Front normal
+ 1.0f, 0.0f,
1.0f, 1.0f, -1.0f, // top-right (back plane)
- 0.0f, 0.0f, -1.0f, // Back
+ 0.0f, 0.0f, -1.0f, // Back normal
+ 1.0f, 1.0f,
0.0f, 1.0f, -1.0f, // top-left (back plane)
- 0.0f, 0.0f, -1.0f, // Back
+ 0.0f, 0.0f, -1.0f, // Back normal
+ 0.0f, 1.0f,
0.0f, 0.0f, -1.0f, // bottom-left (back plane)
- 0.0f, 0.0f, -1.0f, // Back
+ 0.0f, 0.0f, -1.0f, // Back normal
+ 0.0f, 0.0f,
1.0f, 0.0f, -1.0f, // bottom-right (back plane)
- 0.0f, 0.0f, -1.0f, // Back
+ 0.0f, 0.0f, -1.0f, // Back normal
+ 1.0f, 0.0f,
1.0f, 1.0f, -1.0f, // top-right (back plane)
- 1.0f, 0.0f, 0.0f, // Right
+ 1.0f, 0.0f, 0.0f, // Right normal
+ 1.0f, 1.0f,
1.0f, 1.0f, 0.0f, // top-right
- 1.0f, 0.0f, 0.0f, // Right
+ 1.0f, 0.0f, 0.0f, // Right normal
+ 0.0f, 1.0f,
1.0f, 0.0f, 0.0f, // bottom-right
- 1.0f, 0.0f, 0.0f, // Right
+ 1.0f, 0.0f, 0.0f, // Right normal
+ 0.0f, 0.0f,
1.0f, 0.0f, -1.0f, // bottom-right (back plane)
- 1.0f, 0.0f, 0.0f, // Right
+ 1.0f, 0.0f, 0.0f, // Right normal
+ 1.0f, 0.0f,
0.0f, 1.0f, 0.0f, // top-left
- -1.0f, 0.0f, 0.0f, // Left
+ -1.0f, 0.0f, 0.0f, // Left normal
+ 1.0f, 1.0f,
0.0f, 1.0f, -1.0f, // top-left (back plane)
- -1.0f, 0.0f, 0.0f, // Left
+ -1.0f, 0.0f, 0.0f, // Left normal
+ 0.0f, 1.0f,
0.0f, 0.0f, -1.0f, // bottom-left (back plane)
- -1.0f, 0.0f, 0.0f, // Left
+ -1.0f, 0.0f, 0.0f, // Left normal
+ 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, // bottom-left
- -1.0f, 0.0f, 0.0f, // Left
+ -1.0f, 0.0f, 0.0f, // Left normal
+ 1.0f, 0.0f,
1.0f, 1.0f, -1.0f, // top-right (back plane)
- 0.0f, 1.0f, 0.0f, // Top
+ 0.0f, 1.0f, 0.0f, // Top normal
+ 1.0f, 1.0f,
0.0f, 1.0f, -1.0f, // top-left (back plane)
- 0.0f, 1.0f, 0.0f, // Top
+ 0.0f, 1.0f, 0.0f, // Top normal
+ 0.0f, 1.0f,
0.0f, 1.0f, 0.0f, // top-left
- 0.0f, 1.0f, 0.0f, // Top
+ 0.0f, 1.0f, 0.0f, // Top normal
+ 0.0f, 0.0f,
1.0f, 1.0f, 0.0f, // top-right
- 0.0f, 1.0f, 0.0f, // Top
+ 0.0f, 1.0f, 0.0f, // Top normal
+ 1.0f, 0.0f,
1.0f, 0.0f, -1.0f, // bottom-right (back plane)
- 0.0f, -1.0f, 0.0f, // Bottom
+ 0.0f, -1.0f, 0.0f, // Bottom normal
+ 1.0f, 1.0f,
0.0f, 0.0f, -1.0f, // bottom-left (back plane)
- 0.0f, -1.0f, 0.0f, // Bottom
+ 0.0f, -1.0f, 0.0f, // Bottom normal
+ 0.0f, 1.0f,
0.0f, 0.0f, 0.0f, // bottom-left
- 0.0f, -1.0f, 0.0f, // Bottom
+ 0.0f, -1.0f, 0.0f, // Bottom normal
+ 0.0f, 0.0f,
1.0f, 0.0f, 0.0f, // bottom-right
- 0.0f, -1.0f, 0.0f, // Bottom
+ 0.0f, -1.0f, 0.0f, // Bottom normal
+ 1.0f, 0.0f,
};
// int vertex_order[] = {
// 1, 2, 3, 3, 0, 1, // Front
@@ -111,14 +137,17 @@ void block_load_gpu(struct block* blk) {
blk->_vertex_count = ARRAY_SIZE(vertex_order);
glGenVertexArrays(1, &blk->_vao);
glBindVertexArray(blk->_vao);
- // Enable 2 attribs - position and normals
+ // Enable 3 attribs - position normals texture
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
+ glEnableVertexAttribArray(2);
// set vao_buffer to pos buffer obj
glBindBuffer(GL_ARRAY_BUFFER, blk->_vbo);
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(float), 0);
+ glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), 0);
// set vao_buffer to normals buffer obj
- glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(float), (GLvoid*)(3*sizeof(float)));
+ glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (GLvoid*)(3*sizeof(float)));
+ // set vao_buffer to texture buffer obj
+ glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (GLvoid*)(6*sizeof(float)));
// Set EBO to the vertex_order
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, blk->_ebo);
//NOTE: This is important, otherwise with multiple block_init calls, it
@@ -145,24 +174,25 @@ void block_update(struct block* blk) {
}
// Register block vbos and ebos to context
-int block_draw(struct block* blk, struct shader* shader) {
+int block_draw(struct block* blk, struct shader* shader, struct texture* texture) {
glBindVertexArray(blk->_vao);
set_uniform_mat4("model", shader, blk->model);
- GLuint loc = glGetUniformLocation(shader->program, "face_colors");
- if (loc == -1) {
- fprintf(stderr, "Invalid var %s for get_uniform_mat4: Does not exist\n", "face_colors");
- exit(1);
- return -1;
- }
- float colors[] = {
- 0.761f, 0.424f, 0.0f,
- 0.761f, 0.424f, 0.0f,
- 0.761f, 0.424f, 0.0f,
- 0.761f, 0.424f, 0.0f,
- 0.404f, 0.776f, 0.027f,
- 0.761f, 0.424f, 0.0f,
- };
- glUniform3fv(loc, 6, (void*)colors);
+ // GLuint loc = glGetUniformLocation(shader->program, "face_colors");
+ // if (loc == -1) {
+ // fprintf(stderr, "Invalid var %s for get_uniform_mat4: Does not exist\n", "face_colors");
+ // exit(1);
+ // return -1;
+ // }
+ // float colors[] = {
+ // 0.761f, 0.424f, 0.0f,
+ // 0.761f, 0.424f, 0.0f,
+ // 0.761f, 0.424f, 0.0f,
+ // 0.761f, 0.424f, 0.0f,
+ // 0.404f, 0.776f, 0.027f,
+ // 0.761f, 0.424f, 0.0f,
+ // };
+ // glUniform3fv(loc, 6, (void*)colors);
+ // texture_draw(texture);
glDrawElements(GL_TRIANGLES, blk->_vertex_count, GL_UNSIGNED_INT, 0);
glBindVertexArray(0);
return 0;