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-rw-r--r--src/engine.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/engine.c b/src/engine.c
index 84db967..7bfa115 100644
--- a/src/engine.c
+++ b/src/engine.c
@@ -1,5 +1,6 @@
#include "engine.h"
#include "block.h"
+#include "camera.h"
#include "chunk.h"
#include "input.h"
#include "window.h"
@@ -44,6 +45,14 @@ int engine_init(struct engine *engine) {
_engine_insert_chunk_ptrs(engine, chunk);
}
}
+
+
+ // Setup camera
+ camera_init(&engine->camera);
+ vec3 camera_pos = { 10.0f, 10.0f, 15.0f };
+ camera_set_position(engine->camera, camera_pos);
+
+ // Final step - Start the game
engine->game_loop = 1;
return 0;
}
@@ -73,6 +82,7 @@ void engine_draw(struct engine* engine) {
glUseProgram(engine->shader->program);
for (int i = 0; i < vector_length(engine->objects); i++) {
struct block* block = vector_get(engine->objects, i);
+ camera_update(engine->camera, engine->shader);
block_draw(block, engine->shader);
}
SDL_RenderPresent(engine->window->renderer);