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-rw-r--r--src/engine.c34
1 files changed, 22 insertions, 12 deletions
diff --git a/src/engine.c b/src/engine.c
index 551ab65..0dd8089 100644
--- a/src/engine.c
+++ b/src/engine.c
@@ -46,7 +46,7 @@ int engine_init(struct engine *engine) {
// Setup camera
camera_init(&engine->camera);
- vec3 camera_pos = { 0.0f, 15.0f, 0.0f };
+ vec3 camera_pos = { 0.0f, 40.0f, 0.0f };
camera_set_position(engine->camera, camera_pos);
// Setup root chunk
@@ -72,9 +72,6 @@ void engine_update(struct engine* engine) {
//NOTE: OpenGL FLIP
int curr_chunk[2] = { floorf(engine->camera->position[0] / (float)CHUNK_WIDTH), floorf(-engine->camera->position[2] / (float)CHUNK_LENGTH) };
// Chunk update
- struct chunk* c = {0};
- world_get_chunk(engine->world, curr_chunk, &c);
-
// We moved a chunk - load new chunks with chunk_load
if (engine->curr_chunk[0] != curr_chunk[0] || engine->curr_chunk[1] != curr_chunk[1]) {
fprintf(stderr, "CHUNK Update! From (%d, %d) to (%d, %d)\n",
@@ -82,6 +79,17 @@ void engine_update(struct engine* engine) {
engine->curr_chunk[1],
curr_chunk[0],
curr_chunk[1]);
+ // Stage relevant chunks for loading
+ for (int i = -CHUNK_DISTANCE; i <= CHUNK_DISTANCE; i++) {
+ for (int j = -CHUNK_DISTANCE; j <= CHUNK_DISTANCE; j++) {
+ struct chunk* chunk;
+ int chunk_coord[2] = { curr_chunk[0] + i, curr_chunk[1] + j };
+ world_get_chunk(engine->world, chunk_coord, &chunk);
+ // Stage for loading chunk
+ chunk->staged_for_load = 1;
+ // fprintf(stderr, "Staged (%d, %d)\n", chunk_coord[0], chunk_coord[1]);
+ }
+ }
// Unload existing chunks
for (int i = -CHUNK_DISTANCE; i <= CHUNK_DISTANCE; i++) {
for (int j = -CHUNK_DISTANCE; j <= CHUNK_DISTANCE; j++) {
@@ -89,22 +97,25 @@ void engine_update(struct engine* engine) {
int chunk_coord[2] = { engine->curr_chunk[0] + i, engine->curr_chunk[1] + j };
world_get_chunk(engine->world, chunk_coord, &chunk);
// unload chunk
- // TODO: Fix some VAO/VBO bug when negative y
- chunk_unload(chunk);
+ if (chunk->staged_for_load == 0) {
+ // fprintf(stderr, "Unloaded (%d, %d)\n", chunk_coord[0], chunk_coord[1]);
+ chunk_unload(chunk);
+ }
}
}
- // Update the curr_chunk
- memcpy(engine->curr_chunk, curr_chunk, sizeof(vec2));
- // Load chunks of CHUNK_DISTANCE around curr_chunk
+ // Load chunks that are needed
for (int i = -CHUNK_DISTANCE; i <= CHUNK_DISTANCE; i++) {
for (int j = -CHUNK_DISTANCE; j <= CHUNK_DISTANCE; j++) {
struct chunk* chunk;
- int chunk_coord[2] = { engine->curr_chunk[0] + i, engine->curr_chunk[1] + j };
+ int chunk_coord[2] = { curr_chunk[0] + i, curr_chunk[1] + j };
world_get_chunk(engine->world, chunk_coord, &chunk);
- // Load chunk
+ // Load chunks - if already loaded will only update coords
chunk_load(engine->world, chunk, chunk_coord);
+ fprintf(stderr, "Loaded (%d, %d)\n", chunk_coord[0], chunk_coord[1]);
}
}
+ // Update the curr_chunk
+ memcpy(engine->curr_chunk, curr_chunk, sizeof(vec2));
}
}
@@ -132,7 +143,6 @@ void engine_start(struct engine* engine) {
frames = 0;
frame_last_time = now;
fprintf(stderr, "FPS: %.2f\n", fps);
- glm_vec3_print(engine->camera->position, stderr);
fprintf(stderr, "x: %d, y: %d\n", engine->curr_chunk[0], engine->curr_chunk[1]);
}