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-rw-r--r--src/engine.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/engine.h b/src/engine.h
index e7ffdaa..567d9a5 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -9,7 +9,7 @@
// We want a square around curr_chunk, and a side of the square will be 1
// (center chunk) + 2 * CHUNK_DISTANCE (either side of center)
// loaded chunks = (1 + CHUNK_DISTANCE * 2)^2
-#define CHUNK_DISTANCE 3
+#define CHUNK_DISTANCE 5
struct engine {
struct window* window;
@@ -31,7 +31,7 @@ int engine_init(struct engine* engine);
/**
* Take all objects in the engine, apply the shader pipeline and draw on the window
- * Apply block, chunk and camera updates as well. This is the main game loop
+ * Apply chunk and camera updates as well. This is the main game loop
*
* @param engine The target engine
*/