diff options
Diffstat (limited to 'src/engine.h')
| -rw-r--r-- | src/engine.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/engine.h b/src/engine.h index e7ffdaa..567d9a5 100644 --- a/src/engine.h +++ b/src/engine.h @@ -9,7 +9,7 @@ // We want a square around curr_chunk, and a side of the square will be 1 // (center chunk) + 2 * CHUNK_DISTANCE (either side of center) // loaded chunks = (1 + CHUNK_DISTANCE * 2)^2 -#define CHUNK_DISTANCE 3 +#define CHUNK_DISTANCE 5 struct engine { struct window* window; @@ -31,7 +31,7 @@ int engine_init(struct engine* engine); /** * Take all objects in the engine, apply the shader pipeline and draw on the window - * Apply block, chunk and camera updates as well. This is the main game loop + * Apply chunk and camera updates as well. This is the main game loop * * @param engine The target engine */ |
