| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Update chunk rendering, improve chunk loading | Aaditya Dhruv | 3 days | 1 | -3/+4 |
| | | | | | | | | | | | - On world_init, LOAD_CHUNK amount of chunks are preloaded - Chunks are loaded around the player's current chunk, in a square shape. The size of the shape is controlled by CHUNK_DISTANCE - Allow chunks struct to be independent of a position. We load a chunk TO a position in the world chunk grid (x, y). This allows us to "wrap" chunks, so we have an endless world, but we are really just wrapping around | ||||
| * | Add World and multi-chunk rendering | Aaditya Dhruv | 5 days | 1 | -2/+3 |
| | | | | | | | | - More than 1 chunk can now be rendered with the help of the world struct - Block coords are now in world space, not local space - Engine init code cleaned up for cleaner world/chunk handling | ||||
| * | Add support for chunk and world | Aaditya Dhruv | 5 days | 1 | -0/+13 |
| - Chunk is a array of blocks - World is a array of chunks - Basic chunk plains generation based on simple linear functions - Bunch of functions still not implemented, in design phase | |||||
