From 118980e02e59ff31871df59dce257075394f3533 Mon Sep 17 00:00:00 2001 From: Aaditya Dhruv Date: Sun, 25 Jan 2026 15:10:37 -0600 Subject: wip --- include/cglm/struct/ivec3.h | 725 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 725 insertions(+) create mode 100644 include/cglm/struct/ivec3.h (limited to 'include/cglm/struct/ivec3.h') diff --git a/include/cglm/struct/ivec3.h b/include/cglm/struct/ivec3.h new file mode 100644 index 0000000..c2c5f3b --- /dev/null +++ b/include/cglm/struct/ivec3.h @@ -0,0 +1,725 @@ +/* + * Copyright (c), Recep Aslantas. + * + * MIT License (MIT), http://opensource.org/licenses/MIT + * Full license can be found in the LICENSE file + */ + +/* + Macros: + GLMS_IVEC3_ONE_INIT + GLMS_IVEC3_ZERO_INIT + GLMS_IVEC3_ONE + GLMS_IVEC3_ZERO + + Functions: + CGLM_INLINE ivec3s glms_ivec3(ivec4s v4) + CGLM_INLINE void glms_ivec3_pack(ivec3s dst[], ivec3 src[], size_t len) + CGLM_INLINE void glms_ivec3_unpack(ivec3 dst[], ivec3s src[], size_t len) + CGLM_INLINE ivec3s glms_ivec3_zero(void) + CGLM_INLINE ivec3s glms_ivec3_one(void) + CGLM_INLINE int glms_ivec3_dot(ivec3s a, ivec3s b) + CGLM_INLINE int glms_ivec3_norm2(ivec3s v) + CGLM_INLINE int glms_ivec3_norm(ivec3s v) + CGLM_INLINE ivec3s glms_ivec3_add(ivec3s a, ivec3s b) + CGLM_INLINE ivec3s glms_ivec3_adds(ivec3s v, int s) + CGLM_INLINE ivec3s glms_ivec3_sub(ivec3s a, ivec3s b) + CGLM_INLINE ivec3s glms_ivec3_subs(ivec3s v, int s) + CGLM_INLINE ivec3s glms_ivec3_mul(ivec3s a, ivec3s b) + CGLM_INLINE ivec3s glms_ivec3_scale(ivec3s v, int s) + CGLM_INLINE ivec3s glms_ivec3_div(ivec3s a, ivec3s b) + CGLM_INLINE ivec3s glms_ivec3_divs(ivec3s v, int s) + CGLM_INLINE ivec3s glms_ivec3_mod(ivec3s a, ivec3s b) + CGLM_INLINE ivec3s glms_ivec3_addadd(ivec3s a, ivec3s b, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_addadds(ivec3s a, int s, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_subadd(ivec3s a, ivec3s b, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_subadds(ivec3s a, int s, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_muladd(ivec3s a, ivec3s b, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_muladds(ivec3s a, int s, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_minadd(ivec3s a, ivec3s b, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_subsub(ivec3s a, ivec3s b, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_subsubs(ivec3s a, int s, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_addsub(ivec3s a, ivec3s b, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_addsubs(ivec3s a, int s, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_mulsub(ivec3s a, ivec3s b, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_mulsubs(ivec3s a, int s, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_maxsub(ivec3s a, ivec3s b, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_minsub(ivec3s a, ivec3s b, ivec3s dest) + CGLM_INLINE int glms_ivec3_distance2(ivec3s a, ivec3s b) + CGLM_INLINE float glms_ivec3_distance(ivec3s a, ivec3s b) + CGLM_INLINE ivec3s glms_ivec3_fill(int val) + CGLM_INLINE bool glms_ivec3_eq(ivec3s v, int val) + CGLM_INLINE bool glms_ivec3_eqv(ivec3s a, ivec3s b) + CGLM_INLINE ivec3s glms_ivec3_maxv(ivec3s a, ivec3s b) + CGLM_INLINE ivec3s glms_ivec3_minv(ivec3s a, ivec3s b) + CGLM_INLINE ivec3s glms_ivec3_clamp(ivec3s v, int minVal, int maxVal) + CGLM_INLINE ivec3s glms_ivec3_abs(ivec3s v) + */ + +#ifndef cglms_ivec3_h +#define cglms_ivec3_h + +#include "../common.h" +#include "../types-struct.h" +#include "../ivec3.h" + +#define glms_ivec3_(NAME) CGLM_STRUCTAPI(ivec3, NAME) + +#define GLMS_IVEC3_ONE_INIT {GLM_IVEC3_ONE_INIT} +#define GLMS_IVEC3_ZERO_INIT {GLM_IVEC3_ZERO_INIT} + +#define GLMS_IVEC3_ONE ((ivec3s)GLMS_IVEC3_ONE_INIT) +#define GLMS_IVEC3_ZERO ((ivec3s)GLMS_IVEC3_ZERO_INIT) + +/*! + * @brief init ivec3 using ivec4 + * + * @param[in] v4 vector4 + * @returns destination + */ +CGLM_INLINE +ivec3s +glms_ivec3(ivec4s v4) { + ivec3s r; + glm_ivec3(v4.raw, r.raw); + return r; +} + +/*! + * @brief pack an array of ivec3 into an array of ivec3s + * + * @param[out] dst array of ivec3s + * @param[in] src array of ivec3 + * @param[in] len number of elements + */ +CGLM_INLINE +void +glms_ivec3_(pack)(ivec3s dst[], ivec3 src[], size_t len) { + size_t i; + + for (i = 0; i < len; i++) { + glm_ivec3_copy(src[i], dst[i].raw); + } +} + +/*! + * @brief unpack an array of ivec3s into an array of ivec3 + * + * @param[out] dst array of ivec3 + * @param[in] src array of ivec3s + * @param[in] len number of elements + */ +CGLM_INLINE +void +glms_ivec3_(unpack)(ivec3 dst[], ivec3s src[], size_t len) { + size_t i; + + for (i = 0; i < len; i++) { + glm_ivec3_copy(src[i].raw, dst[i]); + } +} + +/*! + * @brief set all members of [v] to zero + * + * @returns vector + */ +CGLM_INLINE +ivec3s +glms_ivec3_(zero)(void) { + ivec3s r; + glm_ivec3_zero(r.raw); + return r; +} + +/*! + * @brief set all members of [v] to one + * + * @returns vector + */ +CGLM_INLINE +ivec3s +glms_ivec3_(one)(void) { + ivec3s r; + glm_ivec3_one(r.raw); + return r; +} + +/*! + * @brief ivec3 dot product + * + * @param[in] a vector1 + * @param[in] b vector2 + * + * @return dot product + */ +CGLM_INLINE +int +glms_ivec3_(dot)(ivec3s a, ivec3s b) { + return glm_ivec3_dot(a.raw, b.raw); +} + +/*! + * @brief norm * norm (magnitude) of vec + * + * we can use this func instead of calling norm * norm, because it would call + * sqrtf function twice but with this func we can avoid func call, maybe this is + * not good name for this func + * + * @param[in] v vector + * + * @return norm * norm + */ +CGLM_INLINE +int +glms_ivec3_(norm2)(ivec3s v) { + return glm_ivec3_norm2(v.raw); +} + +/*! + * @brief euclidean norm (magnitude), also called L2 norm + * this will give magnitude of vector in euclidean space + * + * @param[in] v vector + * + * @return norm + */ +CGLM_INLINE +int +glms_ivec3_(norm)(ivec3s v) { + return glm_ivec3_norm(v.raw); +} + +/*! + * @brief add vector [a] to vector [b] and store result in [dest] + * + * @param[in] a first vector + * @param[in] b second vector + * @returns destination + */ +CGLM_INLINE +ivec3s +glms_ivec3_(add)(ivec3s a, ivec3s b) { + ivec3s r; + glm_ivec3_add(a.raw, b.raw, r.raw); + return r; +} + +/*! + * @brief add scalar s to vector [v] and store result in [dest] + * + * @param[in] v vector + * @param[in] s scalar + * @returns destination + */ +CGLM_INLINE +ivec3s +glms_ivec3_(adds)(ivec3s v, int s) { + ivec3s r; + glm_ivec3_adds(v.raw, s, r.raw); + return r; +} + +/*! + * @brief subtract vector [b] from vector [a] and store result in [dest] + * + * @param[in] a first vector + * @param[in] b second vector + * @returns destination + */ +CGLM_INLINE +ivec3s +glms_ivec3_(sub)(ivec3s a, ivec3s b) { + ivec3s r; + glm_ivec3_sub(a.raw, b.raw, r.raw); + return r; +} + +/*! + * @brief subtract scalar s from vector [v] and store result in [dest] + * + * @param[in] v vector + * @param[in] s scalar + * @returns destination + */ +CGLM_INLINE +ivec3s +glms_ivec3_(subs)(ivec3s v, int s) { + ivec3s r; + glm_ivec3_subs(v.raw, s, r.raw); + return r; +} + +/*! + * @brief multiply vector [a] with vector [b] and store result in [dest] + * + * @param[in] a first vector + * @param[in] b second vector + * @returns destination + */ +CGLM_INLINE +ivec3s +glms_ivec3_(mul)(ivec3s a, ivec3s b) { + ivec3s r; + glm_ivec3_mul(a.raw, b.raw, r.raw); + return r; +} + +/*! + * @brief multiply vector [a] with scalar s and store result in [dest] + * + * @param[in] v vector + * @param[in] s scalar + * @returns destination + */ +CGLM_INLINE +ivec3s +glms_ivec3_(scale)(ivec3s v, int s) { + ivec3s r; + glm_ivec3_scale(v.raw, s, r.raw); + return r; +} + +/*! + * @brief div vector with another component-wise division: d = a / b + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @returns result = (a[0]/b[0], a[1]/b[1], a[2]/b[2]) + */ +CGLM_INLINE +ivec3s +glms_ivec3_(div)(ivec3s a, ivec3s b) { + ivec3s r; + glm_ivec3_div(a.raw, b.raw, r.raw); + return r; +} + +/*! + * @brief div vector with scalar: d = v / s + * + * @param[in] v vector + * @param[in] s scalar + * @returns result = (a[0]/s, a[1]/s, a[2]/s) + */ +CGLM_INLINE +ivec3s +glms_ivec3_(divs)(ivec3s v, int s) { + ivec3s r; + glm_ivec3_divs(v.raw, s, r.raw); + return r; +} + +/*! + * @brief Element-wise modulo operation on ivec3 vectors: dest = a % b + * + * Performs element-wise modulo on each component of vectors `a` and `b`. + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @returns result = (a[0]%b[0], a[1]%b[1], a[2]%b[2]) + */ +CGLM_INLINE +ivec3s +glms_ivec3_(mod)(ivec3s a, ivec3s b) { + ivec3s r; + glm_ivec3_mod(a.raw, b.raw, r.raw); + return r; +} + +/*! + * @brief add vector [a] with vector [b] and add result to vector [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest += (a + b) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(addadd)(ivec3s a, ivec3s b, ivec3s dest) { + glm_ivec3_addadd(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief add scalar [s] onto vector [a] and add result to vector [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a vector + * @param[in] s scalar + * @param[in] dest dest += (a + s) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(addadds)(ivec3s a, int s, ivec3s dest) { + glm_ivec3_addadds(a.raw, s, dest.raw); + return dest; +} + +/*! + * @brief subtract vector [a] from vector [b] and add result to [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest += (a - b) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(subadd)(ivec3s a, ivec3s b, ivec3s dest) { + glm_ivec3_subadd(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief subtract scalar [s] from vector [a] and add result to [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first + * @param[in] s scalar + * @param[in] dest dest += (a - s) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(subadds)(ivec3s a, int s, ivec3s dest) { + glm_ivec3_subadds(a.raw, s, dest.raw); + return dest; +} + +/*! + * @brief multiply vector [a] with vector [b] and add result to [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest += (a * b) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(muladd)(ivec3s a, ivec3s b, ivec3s dest) { + glm_ivec3_muladd(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief multiply vector [a] with scalar [s] and add result to [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a vector + * @param[in] s scalar + * @param[in] dest dest += (a * s) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(muladds)(ivec3s a, int s, ivec3s dest) { + glm_ivec3_muladds(a.raw, s, dest.raw); + return dest; +} + +/*! + * @brief add maximum of vector [a] and vector [b] to vector [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest += max(a, b) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(maxadd)(ivec3s a, ivec3s b, ivec3s dest) { + glm_ivec3_maxadd(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief add minimum of vector [a] and vector [b] to vector [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest += min(a, b) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(minadd)(ivec3s a, ivec3s b, ivec3s dest) { + glm_ivec3_minadd(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief subtract vector [a] from vector [b] and subtract result from [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest -= (a - b) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(subsub)(ivec3s a, ivec3s b, ivec3s dest) { + glm_ivec3_subsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief subtract scalar [s] from vector [a] and subtract result from [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a vector + * @param[in] s scalar + * @param[in] dest dest -= (a - s) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(subsubs)(ivec3s a, int s, ivec3s dest) { + glm_ivec3_subsubs(a.raw, s, dest.raw); + return dest; +} + +/*! + * @brief add vector [a] to vector [b] and subtract the result from [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a vector + * @param[in] b scalar + * @param[in] dest dest -= (a + b) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(addsub)(ivec3s a, ivec3s b, ivec3s dest) { + glm_ivec3_addsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief add scalar [s] to vector [a] and subtract the result from [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a vector + * @param[in] s scalar + * @param[in] dest dest -= (a + b) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(addsubs)(ivec3s a, int s, ivec3s dest) { + glm_ivec3_addsubs(a.raw, s, dest.raw); + return dest; +} + +/*! + * @brief multiply vector [a] and vector [b] and subtract the result from [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a vector + * @param[in] b scalar + * @param[in] dest dest -= (a * b) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(mulsub)(ivec3s a, ivec3s b, ivec3s dest) { + glm_ivec3_mulsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief multiply vector [a] with scalar [s] and subtract the result from [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a vector + * @param[in] s scalar + * @param[in] dest dest -= (a * s) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(mulsubs)(ivec3s a, int s, ivec3s dest) { + glm_ivec3_mulsubs(a.raw, s, dest.raw); + return dest; +} + +/*! + * @brief subtract maximum of vector [a] and vector [b] from vector [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest -= max(a, b) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(maxsub)(ivec3s a, ivec3s b, ivec3s dest) { + glm_ivec3_maxsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief subtract minimum of vector [a] and vector [b] from vector [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest -= min(a, b) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(minsub)(ivec3s a, ivec3s b, ivec3s dest) { + glm_ivec3_minsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief squared distance between two vectors + * + * @param[in] a first vector + * @param[in] b second vector + * @return returns squared distance (distance * distance) + */ +CGLM_INLINE +int +glms_ivec3_(distance2)(ivec3s a, ivec3s b) { + return glm_ivec3_distance2(a.raw, b.raw); +} + +/*! + * @brief distance between two vectors + * + * @param[in] a first vector + * @param[in] b second vector + * @return returns distance + */ +CGLM_INLINE +float +glms_ivec3_(distance)(ivec3s a, ivec3s b) { + return glm_ivec3_distance(a.raw, b.raw); +} + +/*! + * @brief fill a vector with specified value + * + * @param[in] val value + * @returns destination + */ +CGLM_INLINE +ivec3s +glms_ivec3_(fill)(int val) { + ivec3s r; + glm_ivec3_fill(r.raw, val); + return r; +} + +/*! + * @brief check if vector is equal to value + * + * @param[in] v vector + * @param[in] val value + */ +CGLM_INLINE +bool +glms_ivec3_(eq)(ivec3s v, int val) { + return glm_ivec3_eq(v.raw, val); +} + +/*! + * @brief check if vector is equal to another + * + * @param[in] a vector + * @param[in] b vector + */ +CGLM_INLINE +bool +glms_ivec3_(eqv)(ivec3s a, ivec3s b) { + return glm_ivec3_eqv(a.raw, b.raw); +} + +/*! + * @brief set each member of dest to greater of vector a and b + * + * @param[in] a first vector + * @param[in] b second vector + * @returns destination + */ +CGLM_INLINE +ivec3s +glms_ivec3_(maxv)(ivec3s a, ivec3s b) { + ivec3s r; + glm_ivec3_maxv(a.raw, b.raw, r.raw); + return r; +} + +/*! + * @brief set each member of dest to lesser of vector a and b + * + * @param[in] a first vector + * @param[in] b second vector + * @returns destination + */ +CGLM_INLINE +ivec3s +glms_ivec3_(minv)(ivec3s a, ivec3s b) { + ivec3s r; + glm_ivec3_minv(a.raw, b.raw, r.raw); + return r; +} + +/*! + * @brief clamp each member of [v] between minVal and maxVal (inclusive) + * + * @param[in] v vector + * @param[in] minVal minimum value + * @param[in] maxVal maximum value + * @returns clamped vector + */ +CGLM_INLINE +ivec3s +glms_ivec3_(clamp)(ivec3s v, int minVal, int maxVal) { + glm_ivec3_clamp(v.raw, minVal, maxVal); + return v; +} + +/*! + * @brief absolute value of v + * + * @param[in] v vector + * @returns destination + */ +CGLM_INLINE +ivec3s +glms_ivec3_(abs)(ivec3s v) { + ivec3s r; + glm_ivec3_abs(v.raw, r.raw); + return r; +} + +#endif /* cglms_ivec3_h */ -- cgit