From 118980e02e59ff31871df59dce257075394f3533 Mon Sep 17 00:00:00 2001 From: Aaditya Dhruv Date: Sun, 25 Jan 2026 15:10:37 -0600 Subject: wip --- include/cglm/struct/mat3x2.h | 125 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 125 insertions(+) create mode 100644 include/cglm/struct/mat3x2.h (limited to 'include/cglm/struct/mat3x2.h') diff --git a/include/cglm/struct/mat3x2.h b/include/cglm/struct/mat3x2.h new file mode 100644 index 0000000..ab2d388 --- /dev/null +++ b/include/cglm/struct/mat3x2.h @@ -0,0 +1,125 @@ +/* + * Copyright (c), Recep Aslantas. + * + * MIT License (MIT), http://opensource.org/licenses/MIT + * Full license can be found in the LICENSE file + */ + +/* + Macros: + GLMS_MAT3X2_ZERO_INIT + GLMS_MAT3X2_ZERO + + Functions: + CGLM_INLINE mat3x2s glms_mat3x2_zero(void); + CGLM_INLINE mat3x2s glms_mat3x2_make(const float * __restrict src); + CGLM_INLINE mat2s glms_mat3x2_mul(mat3x2s m1, mat2x3s m2); + CGLM_INLINE vec2s glms_mat3x2_mulv(mat3x2s m, vec3s v); + CGLM_INLINE mat2x3s glms_mat3x2_transpose(mat3x2s m); + CGLM_INLINE mat3x2s glms_mat3x2_scale(mat3x2s m, float s); + */ + +#ifndef cglms_mat3x2_h +#define cglms_mat3x2_h + +#include "../common.h" +#include "../types-struct.h" +#include "../mat3x2.h" + +/* api definition */ +#define glms_mat3x2_(NAME) CGLM_STRUCTAPI(mat3x2, NAME) + +#define GLMS_MAT3X2_ZERO_INIT {GLM_MAT3X2_ZERO_INIT} + +/* for C only */ +#define GLMS_MAT3X2_ZERO ((mat3x2s)GLMS_MAT3X2_ZERO_INIT) + +/*! + * @brief Zero out the mat3x2s (dest). + * + * @return[out] dest constructed mat3x2s from raw pointer + */ +CGLM_INLINE +mat3x2s +glms_mat3x2_(zero)(void) { + mat3x2s dest; + glm_mat3x2_zero(dest.raw); + return dest; +} + +/*! + * @brief Create mat3x2s (dest) from pointer (src). + * + * @param[in] src pointer to an array of floats + * @return[out] dest constructed mat3x2s from raw pointer + */ +CGLM_INLINE +mat3x2s +glms_mat3x2_(make)(const float * __restrict src) { + mat3x2s dest; + glm_mat3x2_make(src, dest.raw); + return dest; +} + +/*! + * @brief Multiply mat3x2s (m1) by mat2x3s (m2) and store in mat2s (dest). + * + * @code + * r = glms_mat3x2_mul(mat3x2s, mat2x3s); + * @endcode + * + * @param[in] m1 mat3x2s (left) + * @param[in] m2 mat2x3s (right) + * @return[out] dest constructed mat2s from raw pointers + */ +CGLM_INLINE +mat2s +glms_mat3x2_(mul)(mat3x2s m1, mat2x3s m2) { + mat2s dest; + glm_mat3x2_mul(m1.raw, m2.raw, dest.raw); + return dest; +} + +/*! + * @brief Multiply mat3x2s (m) by vec3s (v) and store in vec2s (dest). + * + * @param[in] m mat3x2s (left) + * @param[in] v vec3s (right, column vector) + * @return[out] dest constructed vec2s from raw pointers + */ +CGLM_INLINE +vec2s +glms_mat3x2_(mulv)(mat3x2s m, vec3s v) { + vec2s dest; + glm_mat3x2_mulv(m.raw, v.raw, dest.raw); + return dest; +} + +/*! + * @brief Transpose mat3x2s (m) and store in mat2x3s (dest). + * + * @param[in] m mat3x2s (left) + * @return[out] dest constructed mat2x3s from raw pointers + */ +CGLM_INLINE +mat2x3s +glms_mat3x2_(transpose)(mat3x2s m) { + mat2x3s dest; + glm_mat3x2_transpose(m.raw, dest.raw); + return dest; +} + +/*! + * @brief Multiply mat3x2s (m) by scalar constant (s). + * + * @param[in, out] m mat3x2s (src, dest) + * @param[in] s float (scalar) + */ +CGLM_INLINE +mat3x2s +glms_mat3x2_(scale)(mat3x2s m, float s) { + glm_mat3x2_scale(m.raw, s); + return m; +} + +#endif /* cglms_mat3x2_h */ -- cgit