From 3729fe29b862a8b1d58967c45942535e7087b73b Mon Sep 17 00:00:00 2001 From: Aaditya Dhruv Date: Wed, 28 Jan 2026 22:05:14 -0600 Subject: Add basic directional light --- shaders/vertex.glsl | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'shaders/vertex.glsl') diff --git a/shaders/vertex.glsl b/shaders/vertex.glsl index 9ae73dc..2af2c7e 100644 --- a/shaders/vertex.glsl +++ b/shaders/vertex.glsl @@ -1,9 +1,15 @@ #version 410 core layout(location=0) in vec3 pos; +layout(location=1) in vec3 v_normal; uniform mat4 model; uniform mat4 view; uniform mat4 perspective; +out vec3 normal; +out vec3 frag_pos; void main() { gl_Position = perspective*view*model*vec4(pos, 1.0); + normal = v_normal; + frag_pos = vec3(model*vec4(pos, 1.0)); + }; -- cgit