From 17d2d2589694030f79f2a37732d72d4e433fd745 Mon Sep 17 00:00:00 2001 From: Aaditya Dhruv Date: Wed, 28 Jan 2026 14:20:23 -0600 Subject: Add camera handling and movement Camera related movements have been moved to camera.c - it tracks the matrices as well so we don't have to call it in block_update The player class is empty right now, but the camera will be a child of the player, and the player a child of the engine --- src/block.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/block.h') diff --git a/src/block.h b/src/block.h index 4c308d4..1da88ac 100644 --- a/src/block.h +++ b/src/block.h @@ -10,8 +10,6 @@ struct block { GLuint _ebo; int _vertex_count; mat4 model; - mat4 view; - mat4 perspective; float angle; }; int block_init(vec3 pos, struct block* blk); -- cgit