From 17d2d2589694030f79f2a37732d72d4e433fd745 Mon Sep 17 00:00:00 2001 From: Aaditya Dhruv Date: Wed, 28 Jan 2026 14:20:23 -0600 Subject: Add camera handling and movement Camera related movements have been moved to camera.c - it tracks the matrices as well so we don't have to call it in block_update The player class is empty right now, but the camera will be a child of the player, and the player a child of the engine --- src/camera.h | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 src/camera.h (limited to 'src/camera.h') diff --git a/src/camera.h b/src/camera.h new file mode 100644 index 0000000..199f0b4 --- /dev/null +++ b/src/camera.h @@ -0,0 +1,17 @@ +#pragma once +#include "cglm/types.h" +#include "shader.h" + +struct camera { + vec3 position; + vec3 direction; + vec3 up; + mat4 view; + mat4 perspective; + float fov; +}; + +void camera_init(struct camera** camera); +void camera_update(struct camera* camera, struct shader* shader); +void camera_set_position(struct camera* camera, vec3 pos); +void camera_move(struct camera* camera, vec3 move); -- cgit