From 1a721b98caf7559f4a18baa8d3b92269e8f1f6ce Mon Sep 17 00:00:00 2001 From: Aaditya Dhruv Date: Fri, 30 Jan 2026 19:12:03 -0600 Subject: Add basic block textures - Remove the code that sent colors through uniform variables, instead send texture data - Each vertex now has a texture coordinate - struct texture is a easy way to represent textures, can be extended later - Shaders updated to use textures --- src/chunk.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/chunk.h') diff --git a/src/chunk.h b/src/chunk.h index 0122cf9..d49ba80 100644 --- a/src/chunk.h +++ b/src/chunk.h @@ -1,5 +1,6 @@ #pragma once #include "block.h" +#include "texture.h" #include "world.h" #include #define CHUNK_WIDTH 16 @@ -49,5 +50,6 @@ void chunk_unload(struct chunk* chunk); * Technically this wraps block_draw, so block_draw is the one doing all the work * @param chunk Chunk to draw * @param shader Shader to pass to block_draw + * @param texture Textures that block_draw will use */ -void chunk_draw(struct chunk* chunk, struct shader* shader); +void chunk_draw(struct chunk* chunk, struct shader* shader, struct texture* texture); -- cgit