From de3c9942416382aae0f2f2aac3b67c1e8b4d71f1 Mon Sep 17 00:00:00 2001 From: Aaditya Dhruv Date: Tue, 27 Jan 2026 20:10:55 -0600 Subject: Add support for chunk and world - Chunk is a array of blocks - World is a array of chunks - Basic chunk plains generation based on simple linear functions - Bunch of functions still not implemented, in design phase --- src/chunk.h | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 src/chunk.h (limited to 'src/chunk.h') diff --git a/src/chunk.h b/src/chunk.h new file mode 100644 index 0000000..87c33fa --- /dev/null +++ b/src/chunk.h @@ -0,0 +1,21 @@ +#pragma once +#include "block.h" +#include "world.h" +#include "junk/vector.h" +#include +enum biome { + JUNK_BIOME_PLAINS, +}; +#define CHUNK_WIDTH 16 +#define CHUNK_LENGTH 16 +#define CHUNK_HEIGHT 128 + +struct chunk { + struct block* blocks[CHUNK_WIDTH][CHUNK_LENGTH][CHUNK_HEIGHT]; + enum biome biome; + vec2 coord; +}; + +int chunk_gen(struct world* world, struct chunk* chunk); +int chunk_gen_structures(void* neighbor_data, struct chunk* chunk); +int chunk_gen_terrain(void* neighbor_data, struct chunk* chunk); -- cgit