From 17d2d2589694030f79f2a37732d72d4e433fd745 Mon Sep 17 00:00:00 2001 From: Aaditya Dhruv Date: Wed, 28 Jan 2026 14:20:23 -0600 Subject: Add camera handling and movement Camera related movements have been moved to camera.c - it tracks the matrices as well so we don't have to call it in block_update The player class is empty right now, but the camera will be a child of the player, and the player a child of the engine --- src/engine.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/engine.h') diff --git a/src/engine.h b/src/engine.h index 7fde16f..2eb7518 100644 --- a/src/engine.h +++ b/src/engine.h @@ -6,6 +6,7 @@ struct engine { struct window* window; struct shader* shader; struct vector* objects; + struct camera* camera; int game_loop; }; -- cgit