#include "cglm/affine.h" #include "cglm/cam.h" #include "cglm/cglm.h" #include "cglm/io.h" #include "cglm/util.h" #include "cglm/vec3.h" #include "math.h" #include "glad/glad.h" #include "block.h" #include "shader.h" #include "texture.h" #include "util.h" #include "block.h" #include #include #include int block_init(struct block* blk, enum BLOCK_ID block_id) { blk->block_id = block_id; return 0; }