#include "util.h" void create_vbo(GLuint *vbo, void* buf, int size) { //tell opengl we want mem for 1 buffer object glGenBuffers(1, vbo); // set aray_buffer to above glBindBuffer(GL_ARRAY_BUFFER, *vbo); // copy vertex data to gpu memory glBufferData(GL_ARRAY_BUFFER, size, buf, GL_STATIC_DRAW); // cleanup glBindBuffer(GL_ARRAY_BUFFER, 0); } void create_ebo(GLuint *ebo, void* buf, int size) { //tell opengl we want mem for 1 buffer object glGenBuffers(1, ebo); // set aray_buffer to above glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ebo); // copy vertex data to gpu memory glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, buf, GL_STATIC_DRAW); // cleanup glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); }