#include "window.h" #include "glad/glad.h" #include int window_init(struct window* window) { SDL_Init(SDL_INIT_VIDEO); // This will call SDL_GL_LoadLibrary so you don't need glad to do anything window->window = SDL_CreateWindow("Junkcraft", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 800, 600, SDL_WINDOW_OPENGL); SDL_GLContext* ctx = SDL_GL_CreateContext(window->window); // Let GLAD use the SDL GetProcAddress loader instead of using its own int version = gladLoadGLLoader(SDL_GL_GetProcAddress); if (version == 0) { printf("Failed to initialize OpenGL context\n"); return -1; } printf("Loaded OpenGL %s\n", glGetString(GL_VERSION)); printf("System: %s\n", glGetString(GL_RENDERER)); if (window == NULL) { perror("Failed to create window!"); SDL_DestroyWindow(window->window); SDL_Quit(); return -1; } window->renderer = SDL_CreateRenderer(window->window, -1, SDL_RENDERER_ACCELERATED); if (window->renderer == NULL) { perror("Failed to create renderer!"); SDL_DestroyWindow(window->window); SDL_Quit(); return -1; } SDL_ShowWindow(window->window); return 0; } void window_cleanup(struct window* window) { SDL_DestroyWindow(window->window); SDL_Quit(); }