#pragma once #include "chunk.h" #include #define WORLD_LENGTH 32 #define WORLD_WIDTH 32 struct world { struct chunk* chunks[WORLD_WIDTH][WORLD_LENGTH]; int32_t seed; }; int world_init(int32_t seed); int world_save(int32_t seed); int world_get_chunk(struct world* world, vec2 coord, struct chunk* chunk);