#include "junk/network.h" #include #include #include #include #include #include #include #include #include #define TAG "network" //TCP SEND int tcp_ipv4_send_packet(char* ip, char* port, char* data) { int sock; struct addrinfo hints, *p, *res; memset(&hints, 0, sizeof hints); hints.ai_family = AF_INET; hints.ai_socktype = SOCK_STREAM; if (getaddrinfo(ip, port, &hints, &res) != 0) { fprintf(stderr, "%s: getaddrinfo (%d): %s\n", TAG, errno, gai_strerror(errno)); return errno; } if ((sock = socket(res->ai_family, res->ai_socktype, res->ai_protocol)) == -1) { fprintf(stderr, "%s: socket (%d): %s\n", TAG, errno, strerror(errno)); return errno; } if (connect(sock, res->ai_addr, res->ai_addrlen) == -1) { fprintf(stderr, "%s: connect (%d): %s\n", TAG, errno, strerror(errno)); return errno; } int len = strlen(data); int bytes_sent = 0; int total_bytes_sent = 0; while (1) { if ((bytes_sent = send(sock, data, len, 0)) == -1) { fprintf(stderr, "%s: send (%d): %s\n", TAG, errno, strerror(errno)); return errno; } total_bytes_sent += bytes_sent; if (bytes_sent == len) { break; } } close(sock); freeaddrinfo(res); return 0; } // TCP BIND int tcp_ipv4_b