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authorAaditya Dhruv <[email protected]>2026-01-25 15:10:37 -0600
committerAaditya Dhruv <[email protected]>2026-01-25 15:10:37 -0600
commit118980e02e59ff31871df59dce257075394f3533 (patch)
tree26fba4492bb4b561d21bf49b35d892a821d54fab /include/cglm/call/cam.h
parent0e6e1245b70df4dfcba135d50e1b53d1a8ef7eb8 (diff)
wip
Diffstat (limited to 'include/cglm/call/cam.h')
-rw-r--r--include/cglm/call/cam.h133
1 files changed, 133 insertions, 0 deletions
diff --git a/include/cglm/call/cam.h b/include/cglm/call/cam.h
new file mode 100644
index 0000000..d9567ec
--- /dev/null
+++ b/include/cglm/call/cam.h
@@ -0,0 +1,133 @@
+/*
+ * Copyright (c), Recep Aslantas.
+ *
+ * MIT License (MIT), http://opensource.org/licenses/MIT
+ * Full license can be found in the LICENSE file
+ */
+
+#ifndef cglmc_cam_h
+#define cglmc_cam_h
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "../cglm.h"
+
+CGLM_EXPORT
+void
+glmc_frustum(float left, float right,
+ float bottom, float top,
+ float nearZ, float farZ,
+ mat4 dest);
+
+CGLM_EXPORT
+void
+glmc_ortho(float left, float right,
+ float bottom, float top,
+ float nearZ, float farZ,
+ mat4 dest);
+
+CGLM_EXPORT
+void
+glmc_ortho_aabb(vec3 box[2], mat4 dest);
+
+CGLM_EXPORT
+void
+glmc_ortho_aabb_p(vec3 box[2], float padding, mat4 dest);
+
+CGLM_EXPORT
+void
+glmc_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest);
+
+CGLM_EXPORT
+void
+glmc_ortho_default(float aspect, mat4 dest);
+
+CGLM_EXPORT
+void
+glmc_ortho_default_s(float aspect, float size, mat4 dest);
+
+CGLM_EXPORT
+void
+glmc_perspective(float fovy, float aspect, float nearZ, float farZ, mat4 dest);
+
+CGLM_EXPORT
+void
+glmc_persp_move_far(mat4 proj, float deltaFar);
+
+CGLM_EXPORT
+void
+glmc_perspective_default(float aspect, mat4 dest);
+
+CGLM_EXPORT
+void
+glmc_perspective_resize(float aspect, mat4 proj);
+
+CGLM_EXPORT
+void
+glmc_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest);
+
+CGLM_EXPORT
+void
+glmc_look(vec3 eye, vec3 dir, vec3 up, mat4 dest);
+
+CGLM_EXPORT
+void
+glmc_look_anyup(vec3 eye, vec3 dir, mat4 dest);
+
+CGLM_EXPORT
+void
+glmc_persp_decomp(mat4 proj,
+ float * __restrict nearZ,
+ float * __restrict farZ,
+ float * __restrict top,
+ float * __restrict bottom,
+ float * __restrict left,
+ float * __restrict right);
+
+CGLM_EXPORT
+void
+glmc_persp_decompv(mat4 proj, float dest[6]);
+
+CGLM_EXPORT
+void
+glmc_persp_decomp_x(mat4 proj,
+ float * __restrict left,
+ float * __restrict right);
+
+CGLM_EXPORT
+void
+glmc_persp_decomp_y(mat4 proj,
+ float * __restrict top,
+ float * __restrict bottom);
+
+CGLM_EXPORT
+void
+glmc_persp_decomp_z(mat4 proj,
+ float * __restrict nearZ,
+ float * __restrict farZ);
+
+CGLM_EXPORT
+void
+glmc_persp_decomp_far(mat4 proj, float * __restrict farZ);
+
+CGLM_EXPORT
+void
+glmc_persp_decomp_near(mat4 proj, float * __restrict nearZ);
+
+CGLM_EXPORT
+float
+glmc_persp_fovy(mat4 proj);
+
+CGLM_EXPORT
+float
+glmc_persp_aspect(mat4 proj);
+
+CGLM_EXPORT
+void
+glmc_persp_sizes(mat4 proj, float fovy, vec4 dest);
+
+#ifdef __cplusplus
+}
+#endif
+#endif /* cglmc_cam_h */