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authorAaditya Dhruv <[email protected]>2026-01-25 15:10:37 -0600
committerAaditya Dhruv <[email protected]>2026-01-25 15:10:37 -0600
commit118980e02e59ff31871df59dce257075394f3533 (patch)
tree26fba4492bb4b561d21bf49b35d892a821d54fab /include/cglm/ivec4.h
parent0e6e1245b70df4dfcba135d50e1b53d1a8ef7eb8 (diff)
wip
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-rw-r--r--include/cglm/ivec4.h608
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diff --git a/include/cglm/ivec4.h b/include/cglm/ivec4.h
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+++ b/include/cglm/ivec4.h
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+/*
+ * Copyright (c), Recep Aslantas.
+ *
+ * MIT License (MIT), http://opensource.org/licenses/MIT
+ * Full license can be found in the LICENSE file
+ */
+
+/*
+ Macros:
+ GLM_IVEC4_ONE_INIT
+ GLM_IVEC4_ZERO_INIT
+ GLM_IVEC4_ONE
+ GLM_IVEC4_ZERO
+
+ Functions:
+ CGLM_INLINE void glm_ivec4(ivec3 v3, int last, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_copy(ivec4 a, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_zero(ivec4 v)
+ CGLM_INLINE void glm_ivec4_one(ivec4 v)
+ CGLM_INLINE void glm_ivec4_add(ivec4 a, ivec4 b, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_adds(ivec4 v, int s, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_sub(ivec4 a, ivec4 b, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_subs(ivec4 v, int s, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_mul(ivec4 a, ivec4 b, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_scale(ivec4 v, int s, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_addadd(ivec4 a, ivec4 b, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_addadds(ivec4 a, int s, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_subadd(ivec4 a, ivec4 b, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_subadds(ivec4 a, int s, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_muladd(ivec4 a, ivec4 b, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_muladds(ivec4 a, int s, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_maxadd(ivec4 a, ivec4 b, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_minadd(ivec4 a, ivec4 b, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_subsub(ivec4 a, ivec4 b, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_subsubs(ivec4 a, int s, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_addsub(ivec4 a, ivec4 b, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_addsubs(ivec4 a, int s, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_mulsub(ivec4 a, ivec4 b, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_mulsubs(ivec4 a, int s, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_maxsub(ivec4 a, ivec4 b, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_minsub(ivec4 a, ivec4 b, ivec4 dest)
+ CGLM_INLINE int glm_ivec4_distance2(ivec4 a, ivec4 b)
+ CGLM_INLINE float glm_ivec4_distance(ivec4 a, ivec4 b)
+ CGLM_INLINE void glm_ivec4_maxv(ivec4 a, ivec4 b, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_minv(ivec4 a, ivec4 b, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_clamp(ivec4 v, int minVal, int maxVal)
+ CGLM_INLINE void glm_ivec4_abs(ivec4 v, ivec4 dest)
+ */
+
+#ifndef cglm_ivec4_h
+#define cglm_ivec4_h
+
+#include "common.h"
+#include "util.h"
+
+#define GLM_IVEC4_ONE_INIT {1, 1, 1, 1}
+#define GLM_IVEC4_ZERO_INIT {0, 0, 0, 0}
+
+#define GLM_IVEC4_ONE ((ivec4)GLM_IVEC4_ONE_INIT)
+#define GLM_IVEC4_ZERO ((ivec4)GLM_IVEC4_ZERO_INIT)
+
+/*!
+ * @brief init ivec4 using ivec3
+ *
+ * @param[in] v3 vector3
+ * @param[in] last last item
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec4(ivec3 v3, int last, ivec4 dest) {
+ dest[0] = v3[0];
+ dest[1] = v3[1];
+ dest[2] = v3[2];
+ dest[3] = last;
+}
+
+/*!
+ * @brief copy all members of [a] to [dest]
+ *
+ * @param[in] a source vector
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec4_copy(ivec4 a, ivec4 dest) {
+ dest[0] = a[0];
+ dest[1] = a[1];
+ dest[2] = a[2];
+ dest[3] = a[3];
+}
+
+/*!
+ * @brief set all members of [v] to zero
+ *
+ * @param[out] v vector
+ */
+CGLM_INLINE
+void
+glm_ivec4_zero(ivec4 v) {
+ v[0] = v[1] = v[2] = v[3] = 0;
+}
+
+/*!
+ * @brief set all members of [v] to one
+ *
+ * @param[out] v vector
+ */
+CGLM_INLINE
+void
+glm_ivec4_one(ivec4 v) {
+ v[0] = v[1] = v[2] = v[3] = 1;
+}
+
+/*!
+ * @brief add vector [a] to vector [b] and store result in [dest]
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec4_add(ivec4 a, ivec4 b, ivec4 dest) {
+ dest[0] = a[0] + b[0];
+ dest[1] = a[1] + b[1];
+ dest[2] = a[2] + b[2];
+ dest[3] = a[3] + b[3];
+}
+
+/*!
+ * @brief add scalar s to vector [v] and store result in [dest]
+ *
+ * @param[in] v vector
+ * @param[in] s scalar
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec4_adds(ivec4 v, int s, ivec4 dest) {
+ dest[0] = v[0] + s;
+ dest[1] = v[1] + s;
+ dest[2] = v[2] + s;
+ dest[3] = v[3] + s;
+}
+
+/*!
+ * @brief subtract vector [b] from vector [a] and store result in [dest]
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec4_sub(ivec4 a, ivec4 b, ivec4 dest) {
+ dest[0] = a[0] - b[0];
+ dest[1] = a[1] - b[1];
+ dest[2] = a[2] - b[2];
+ dest[3] = a[3] - b[3];
+}
+
+/*!
+ * @brief subtract scalar s from vector [v] and store result in [dest]
+ *
+ * @param[in] v vector
+ * @param[in] s scalar
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec4_subs(ivec4 v, int s, ivec4 dest) {
+ dest[0] = v[0] - s;
+ dest[1] = v[1] - s;
+ dest[2] = v[2] - s;
+ dest[3] = v[3] - s;
+}
+
+/*!
+ * @brief multiply vector [a] with vector [b] and store result in [dest]
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec4_mul(ivec4 a, ivec4 b, ivec4 dest) {
+ dest[0] = a[0] * b[0];
+ dest[1] = a[1] * b[1];
+ dest[2] = a[2] * b[2];
+ dest[3] = a[3] * b[3];
+}
+
+/*!
+ * @brief multiply vector [a] with scalar s and store result in [dest]
+ *
+ * @param[in] v vector
+ * @param[in] s scalar
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec4_scale(ivec4 v, int s, ivec4 dest) {
+ dest[0] = v[0] * s;
+ dest[1] = v[1] * s;
+ dest[2] = v[2] * s;
+ dest[3] = v[3] * s;
+}
+
+/*!
+ * @brief add vector [a] with vector [b] and add result to vector [dest]
+ *
+ * applies += operator so dest must be initialized
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest dest += (a + b)
+ */
+CGLM_INLINE
+void
+glm_ivec4_addadd(ivec4 a, ivec4 b, ivec4 dest) {
+ dest[0] += a[0] + b[0];
+ dest[1] += a[1] + b[1];
+ dest[2] += a[2] + b[2];
+ dest[3] += a[3] + b[3];
+}
+
+/*!
+ * @brief add scalar [s] onto vector [a] and add result to vector [dest]
+ *
+ * applies += operator so dest must be initialized
+ *
+ * @param[in] a vector
+ * @param[in] s scalar
+ * @param[out] dest dest += (a + s)
+ */
+CGLM_INLINE
+void
+glm_ivec4_addadds(ivec4 a, int s, ivec4 dest) {
+ dest[0] += a[0] + s;
+ dest[1] += a[1] + s;
+ dest[2] += a[2] + s;
+ dest[3] += a[3] + s;
+}
+
+/*!
+ * @brief subtract vector [a] from vector [b] and add result to [dest]
+ *
+ * applies += operator so dest must be initialized
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest dest += (a - b)
+ */
+CGLM_INLINE
+void
+glm_ivec4_subadd(ivec4 a, ivec4 b, ivec4 dest) {
+ dest[0] += a[0] - b[0];
+ dest[1] += a[1] - b[1];
+ dest[2] += a[2] - b[2];
+ dest[3] += a[3] - b[3];
+}
+
+/*!
+ * @brief subtract scalar [s] from vector [a] and add result to [dest]
+ *
+ * applies += operator so dest must be initialized
+ *
+ * @param[in] a first
+ * @param[in] s scalar
+ * @param[out] dest dest += (a - s)
+ */
+CGLM_INLINE
+void
+glm_ivec4_subadds(ivec4 a, int s, ivec4 dest) {
+ dest[0] += a[0] - s;
+ dest[1] += a[1] - s;
+ dest[2] += a[2] - s;
+ dest[3] += a[3] - s;
+}
+
+/*!
+ * @brief multiply vector [a] with vector [b] and add result to [dest]
+ *
+ * applies += operator so dest must be initialized
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest dest += (a * b)
+ */
+CGLM_INLINE
+void
+glm_ivec4_muladd(ivec4 a, ivec4 b, ivec4 dest) {
+ dest[0] += a[0] * b[0];
+ dest[1] += a[1] * b[1];
+ dest[2] += a[2] * b[2];
+ dest[3] += a[3] * b[3];
+}
+
+/*!
+ * @brief multiply vector [a] with scalar [s] and add result to [dest]
+ *
+ * applies += operator so dest must be initialized
+ *
+ * @param[in] a vector
+ * @param[in] s scalar
+ * @param[out] dest dest += (a * s)
+ */
+CGLM_INLINE
+void
+glm_ivec4_muladds(ivec4 a, int s, ivec4 dest) {
+ dest[0] += a[0] * s;
+ dest[1] += a[1] * s;
+ dest[2] += a[2] * s;
+ dest[3] += a[3] * s;
+}
+
+/*!
+ * @brief add maximum of vector [a] and vector [b] to vector [dest]
+ *
+ * applies += operator so dest must be initialized
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest dest += max(a, b)
+ */
+CGLM_INLINE
+void
+glm_ivec4_maxadd(ivec4 a, ivec4 b, ivec4 dest) {
+ dest[0] += glm_imax(a[0], b[0]);
+ dest[1] += glm_imax(a[1], b[1]);
+ dest[2] += glm_imax(a[2], b[2]);
+ dest[3] += glm_imax(a[3], b[3]);
+}
+
+/*!
+ * @brief add minimum of vector [a] and vector [b] to vector [dest]
+ *
+ * applies += operator so dest must be initialized
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest dest += min(a, b)
+ */
+CGLM_INLINE
+void
+glm_ivec4_minadd(ivec4 a, ivec4 b, ivec4 dest) {
+ dest[0] += glm_imin(a[0], b[0]);
+ dest[1] += glm_imin(a[1], b[1]);
+ dest[2] += glm_imin(a[2], b[2]);
+ dest[3] += glm_imin(a[3], b[3]);
+}
+
+/*!
+ * @brief subtract vector [a] from vector [b] and subtract result from [dest]
+ *
+ * applies -= operator so dest must be initialized
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest dest -= (a - b)
+ */
+CGLM_INLINE
+void
+glm_ivec4_subsub(ivec4 a, ivec4 b, ivec4 dest) {
+ dest[0] -= a[0] - b[0];
+ dest[1] -= a[1] - b[1];
+ dest[2] -= a[2] - b[2];
+ dest[3] -= a[3] - b[3];
+}
+
+/*!
+ * @brief subtract scalar [s] from vector [a] and subtract result from [dest]
+ *
+ * applies -= operator so dest must be initialized
+ *
+ * @param[in] a vector
+ * @param[in] s scalar
+ * @param[out] dest dest -= (a - s)
+ */
+CGLM_INLINE
+void
+glm_ivec4_subsubs(ivec4 a, int s, ivec4 dest) {
+ dest[0] -= a[0] - s;
+ dest[1] -= a[1] - s;
+ dest[2] -= a[2] - s;
+ dest[3] -= a[3] - s;
+}
+
+/*!
+ * @brief add vector [a] to vector [b] and subtract the result from [dest]
+ *
+ * applies -= operator so dest must be initialized
+ *
+ * @param[in] a vector
+ * @param[in] b scalar
+ * @param[out] dest dest -= (a + b)
+ */
+CGLM_INLINE
+void
+glm_ivec4_addsub(ivec4 a, ivec4 b, ivec4 dest) {
+ dest[0] -= a[0] + b[0];
+ dest[1] -= a[1] + b[1];
+ dest[2] -= a[2] + b[2];
+ dest[3] -= a[3] + b[3];
+}
+
+/*!
+ * @brief add scalar [s] to vector [a] and subtract the result from [dest]
+ *
+ * applies -= operator so dest must be initialized
+ *
+ * @param[in] a vector
+ * @param[in] s scalar
+ * @param[out] dest dest -= (a + b)
+ */
+CGLM_INLINE
+void
+glm_ivec4_addsubs(ivec4 a, int s, ivec4 dest) {
+ dest[0] -= a[0] + s;
+ dest[1] -= a[1] + s;
+ dest[2] -= a[2] + s;
+ dest[3] -= a[3] + s;
+}
+
+/*!
+ * @brief multiply vector [a] and vector [b] and subtract the result from [dest]
+ *
+ * applies -= operator so dest must be initialized
+ *
+ * @param[in] a vector
+ * @param[in] b scalar
+ * @param[out] dest dest -= (a * b)
+ */
+CGLM_INLINE
+void
+glm_ivec4_mulsub(ivec4 a, ivec4 b, ivec4 dest) {
+ dest[0] -= a[0] * b[0];
+ dest[1] -= a[1] * b[1];
+ dest[2] -= a[2] * b[2];
+ dest[3] -= a[3] * b[3];
+}
+
+/*!
+ * @brief multiply vector [a] with scalar [s] and subtract the result from [dest]
+ *
+ * applies -= operator so dest must be initialized
+ *
+ * @param[in] a vector
+ * @param[in] s scalar
+ * @param[out] dest dest -= (a * s)
+ */
+CGLM_INLINE
+void
+glm_ivec4_mulsubs(ivec4 a, int s, ivec4 dest) {
+ dest[0] -= a[0] * s;
+ dest[1] -= a[1] * s;
+ dest[2] -= a[2] * s;
+ dest[3] -= a[3] * s;
+}
+
+/*!
+ * @brief subtract maximum of vector [a] and vector [b] from vector [dest]
+ *
+ * applies += operator so dest must be initialized
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest dest -= max(a, b)
+ */
+CGLM_INLINE
+void
+glm_ivec4_maxsub(ivec4 a, ivec4 b, ivec4 dest) {
+ dest[0] -= glm_imax(a[0], b[0]);
+ dest[1] -= glm_imax(a[1], b[1]);
+ dest[2] -= glm_imax(a[2], b[2]);
+ dest[3] -= glm_imax(a[3], b[3]);
+}
+
+/*!
+ * @brief subtract minimum of vector [a] and vector [b] from vector [dest]
+ *
+ * applies -= operator so dest must be initialized
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest dest -= min(a, b)
+ */
+CGLM_INLINE
+void
+glm_ivec4_minsub(ivec4 a, ivec4 b, ivec4 dest) {
+ dest[0] -= glm_imin(a[0], b[0]);
+ dest[1] -= glm_imin(a[1], b[1]);
+ dest[2] -= glm_imin(a[2], b[2]);
+ dest[3] -= glm_imin(a[3], b[3]);
+}
+
+/*!
+ * @brief squared distance between two vectors
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @return returns squared distance (distance * distance)
+ */
+CGLM_INLINE
+int
+glm_ivec4_distance2(ivec4 a, ivec4 b) {
+ int xd, yd, zd, wd;
+ xd = a[0] - b[0];
+ yd = a[1] - b[1];
+ zd = a[2] - b[2];
+ wd = a[3] - b[3];
+ return xd * xd + yd * yd + zd * zd + wd * wd;
+}
+
+/*!
+ * @brief distance between two vectors
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @return returns distance
+ */
+CGLM_INLINE
+float
+glm_ivec4_distance(ivec4 a, ivec4 b) {
+ return sqrtf((float)glm_ivec4_distance2(a, b));
+}
+
+/*!
+ * @brief set each member of dest to greater of vector a and b
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec4_maxv(ivec4 a, ivec4 b, ivec4 dest) {
+ dest[0] = a[0] > b[0] ? a[0] : b[0];
+ dest[1] = a[1] > b[1] ? a[1] : b[1];
+ dest[2] = a[2] > b[2] ? a[2] : b[2];
+ dest[3] = a[3] > b[3] ? a[3] : b[3];
+}
+
+/*!
+ * @brief set each member of dest to lesser of vector a and b
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec4_minv(ivec4 a, ivec4 b, ivec4 dest) {
+ dest[0] = a[0] < b[0] ? a[0] : b[0];
+ dest[1] = a[1] < b[1] ? a[1] : b[1];
+ dest[2] = a[2] < b[2] ? a[2] : b[2];
+ dest[3] = a[3] < b[3] ? a[3] : b[3];
+}
+
+/*!
+ * @brief clamp each member of [v] between minVal and maxVal (inclusive)
+ *
+ * @param[in, out] v vector
+ * @param[in] minVal minimum value
+ * @param[in] maxVal maximum value
+ */
+CGLM_INLINE
+void
+glm_ivec4_clamp(ivec4 v, int minVal, int maxVal) {
+ if (v[0] < minVal)
+ v[0] = minVal;
+ else if(v[0] > maxVal)
+ v[0] = maxVal;
+
+ if (v[1] < minVal)
+ v[1] = minVal;
+ else if(v[1] > maxVal)
+ v[1] = maxVal;
+
+ if (v[2] < minVal)
+ v[2] = minVal;
+ else if(v[2] > maxVal)
+ v[2] = maxVal;
+
+ if (v[3] < minVal)
+ v[3] = minVal;
+ else if(v[3] > maxVal)
+ v[3] = maxVal;
+}
+
+/*!
+ * @brief absolute value of v
+ *
+ * @param[in] v vector
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec4_abs(ivec4 v, ivec4 dest) {
+ dest[0] = abs(v[0]);
+ dest[1] = abs(v[1]);
+ dest[2] = abs(v[2]);
+ dest[3] = abs(v[3]);
+}
+
+#endif /* cglm_ivec4_h */