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authorAaditya Dhruv <[email protected]>2026-01-25 15:10:37 -0600
committerAaditya Dhruv <[email protected]>2026-01-25 15:10:37 -0600
commit118980e02e59ff31871df59dce257075394f3533 (patch)
tree26fba4492bb4b561d21bf49b35d892a821d54fab /include/cglm/mat2x3.h
parent0e6e1245b70df4dfcba135d50e1b53d1a8ef7eb8 (diff)
wip
Diffstat (limited to 'include/cglm/mat2x3.h')
-rw-r--r--include/cglm/mat2x3.h154
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diff --git a/include/cglm/mat2x3.h b/include/cglm/mat2x3.h
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+++ b/include/cglm/mat2x3.h
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+/*
+ * Copyright (c), Recep Aslantas.
+ *
+ * MIT License (MIT), http://opensource.org/licenses/MIT
+ * Full license can be found in the LICENSE file
+ */
+
+/*
+ Macros:
+ GLM_MAT2X3_ZERO_INIT
+ GLM_MAT2X3_ZERO
+
+ Functions:
+ CGLM_INLINE void glm_mat2x3_copy(mat2x3 src, mat2x3 dest);
+ CGLM_INLINE void glm_mat2x3_zero(mat2x3 m);
+ CGLM_INLINE void glm_mat2x3_make(const float * __restrict src, mat2x3 dest);
+ CGLM_INLINE void glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat3 dest);
+ CGLM_INLINE void glm_mat2x3_mulv(mat2x3 m, vec2 v, vec3 dest);
+ CGLM_INLINE void glm_mat2x3_transpose(mat2x3 src, mat3x2 dest);
+ CGLM_INLINE void glm_mat2x3_scale(mat2x3 m, float s);
+ */
+
+#ifndef cglm_mat2x3_h
+#define cglm_mat2x3_h
+
+#include "common.h"
+
+#define GLM_MAT2X3_ZERO_INIT {{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}}
+
+/* for C only */
+#define GLM_MAT2X3_ZERO GLM_MAT2X3_ZERO_INIT
+
+/*!
+ * @brief Copy mat2x3 (src) to mat2x3 (dest).
+ *
+ * @param[in] src mat2x3 (left)
+ * @param[out] dest destination (result, mat2x3)
+ */
+CGLM_INLINE
+void
+glm_mat2x3_copy(mat2x3 src, mat2x3 dest) {
+ glm_vec3_copy(src[0], dest[0]);
+ glm_vec3_copy(src[1], dest[1]);
+}
+
+/*!
+ * @brief Zero out the mat2x3 (m).
+ *
+ * @param[in, out] mat2x3 (src, dest)
+ */
+CGLM_INLINE
+void
+glm_mat2x3_zero(mat2x3 m) {
+ CGLM_ALIGN_MAT mat2x3 t = GLM_MAT2X3_ZERO_INIT;
+ glm_mat2x3_copy(t, m);
+}
+
+/*!
+ * @brief Create mat2x3 (dest) from pointer (src).
+ *
+ * @param[in] src pointer to an array of floats (left)
+ * @param[out] dest destination (result, mat2x3)
+ */
+CGLM_INLINE
+void
+glm_mat2x3_make(const float * __restrict src, mat2x3 dest) {
+ dest[0][0] = src[0];
+ dest[0][1] = src[1];
+ dest[0][2] = src[2];
+
+ dest[1][0] = src[3];
+ dest[1][1] = src[4];
+ dest[1][2] = src[5];
+}
+
+/*!
+ * @brief Multiply mat2x3 (m1) by mat3x2 (m2) and store in mat3 (dest).
+ *
+ * @code
+ * glm_mat2x3_mul(mat2x3, mat3x2, mat3);
+ * @endcode
+ *
+ * @param[in] m1 mat2x3 (left)
+ * @param[in] m2 mat3x2 (right)
+ * @param[out] dest destination (result, mat3)
+ */
+CGLM_INLINE
+void
+glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat3 dest) {
+ float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2],
+ a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2],
+
+ b00 = m2[0][0], b01 = m2[0][1],
+ b10 = m2[1][0], b11 = m2[1][1],
+ b20 = m2[2][0], b21 = m2[2][1];
+
+ dest[0][0] = a00 * b00 + a10 * b01;
+ dest[0][1] = a01 * b00 + a11 * b01;
+ dest[0][2] = a02 * b00 + a12 * b01;
+
+ dest[1][0] = a00 * b10 + a10 * b11;
+ dest[1][1] = a01 * b10 + a11 * b11;
+ dest[1][2] = a02 * b10 + a12 * b11;
+
+ dest[2][0] = a00 * b20 + a10 * b21;
+ dest[2][1] = a01 * b20 + a11 * b21;
+ dest[2][2] = a02 * b20 + a12 * b21;
+}
+
+/*!
+ * @brief Multiply mat2x3 (m) by vec2 (v) and store in vec3 (dest).
+ *
+ * @param[in] m mat2x3 (left)
+ * @param[in] v vec2 (right, column vector)
+ * @param[out] dest destination (result, column vector)
+ */
+CGLM_INLINE
+void
+glm_mat2x3_mulv(mat2x3 m, vec2 v, vec3 dest) {
+ float v0 = v[0], v1 = v[1];
+
+ dest[0] = m[0][0] * v0 + m[1][0] * v1;
+ dest[1] = m[0][1] * v0 + m[1][1] * v1;
+ dest[2] = m[0][2] * v0 + m[1][2] * v1;
+}
+
+/*!
+ * @brief Transpose mat2x3 (src) and store in mat3x2 (dest).
+ *
+ * @param[in] src mat2x3 (left)
+ * @param[out] dest destination (result, mat3x2)
+ */
+CGLM_INLINE
+void
+glm_mat2x3_transpose(mat2x3 src, mat3x2 dest) {
+ dest[0][0] = src[0][0]; dest[0][1] = src[1][0];
+ dest[1][0] = src[0][1]; dest[1][1] = src[1][1];
+ dest[2][0] = src[0][2]; dest[2][1] = src[1][2];
+}
+
+/*!
+ * @brief Multiply mat2x3 (m) by scalar constant (s).
+ *
+ * @param[in, out] m (src, dest)
+ * @param[in] float (scalar)
+ */
+CGLM_INLINE
+void
+glm_mat2x3_scale(mat2x3 m, float s) {
+ m[0][0] *= s; m[0][1] *= s; m[0][2] *= s;
+ m[1][0] *= s; m[1][1] *= s; m[1][2] *= s;
+}
+
+#endif