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authorAaditya Dhruv <[email protected]>2026-01-25 15:10:37 -0600
committerAaditya Dhruv <[email protected]>2026-01-25 15:10:37 -0600
commit118980e02e59ff31871df59dce257075394f3533 (patch)
tree26fba4492bb4b561d21bf49b35d892a821d54fab /include/cglm/mat3x4.h
parent0e6e1245b70df4dfcba135d50e1b53d1a8ef7eb8 (diff)
wip
Diffstat (limited to 'include/cglm/mat3x4.h')
-rw-r--r--include/cglm/mat3x4.h177
1 files changed, 177 insertions, 0 deletions
diff --git a/include/cglm/mat3x4.h b/include/cglm/mat3x4.h
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+++ b/include/cglm/mat3x4.h
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+/*
+ * Copyright (c), Recep Aslantas.
+ *
+ * MIT License (MIT), http://opensource.org/licenses/MIT
+ * Full license can be found in the LICENSE file
+ */
+
+/*
+ Macros:
+ GLM_MAT3X4_ZERO_INIT
+ GLM_MAT3X4_ZERO
+
+ Functions:
+ CGLM_INLINE void glm_mat3x4_copy(mat3x4 src, mat3x4 dest);
+ CGLM_INLINE void glm_mat3x4_zero(mat3x4 m);
+ CGLM_INLINE void glm_mat3x4_make(const float * __restrict src, mat3x4 dest);
+ CGLM_INLINE void glm_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat4 dest);
+ CGLM_INLINE void glm_mat3x4_mulv(mat3x4 m, vec3 v, vec4 dest);
+ CGLM_INLINE void glm_mat3x4_transpose(mat3x4 src, mat4x3 dest);
+ CGLM_INLINE void glm_mat3x4_scale(mat3x4 m, float s);
+ */
+
+#ifndef cglm_mat3x4_h
+#define cglm_mat3x4_h
+
+#include "common.h"
+
+#define GLM_MAT3X4_ZERO_INIT {{0.0f, 0.0f, 0.0f, 0.0f}, \
+ {0.0f, 0.0f, 0.0f, 0.0f}, \
+ {0.0f, 0.0f, 0.0f, 0.0f}}
+
+/* for C only */
+#define GLM_MAT3X4_ZERO GLM_MAT3X4_ZERO_INIT
+
+/*!
+ * @brief Copy mat3x4 (src) to mat3x4 (dest).
+ *
+ * @param[in] src mat3x4 (left)
+ * @param[out] dest destination (result, mat3x4)
+ */
+CGLM_INLINE
+void
+glm_mat3x4_copy(mat3x4 src, mat3x4 dest) {
+ glm_vec4_ucopy(src[0], dest[0]);
+ glm_vec4_ucopy(src[1], dest[1]);
+ glm_vec4_ucopy(src[2], dest[2]);
+}
+
+/*!
+ * @brief Zero out the mat3x4 (m).
+ *
+ * @param[in, out] mat3x4 (src, dest)
+ */
+CGLM_INLINE
+void
+glm_mat3x4_zero(mat3x4 m) {
+ CGLM_ALIGN_MAT mat3x4 t = GLM_MAT3X4_ZERO_INIT;
+ glm_mat3x4_copy(t, m);
+}
+
+/*!
+ * @brief Create mat3x4 (dest) from pointer (src).
+ *
+ * @param[in] src pointer to an array of floats (left)
+ * @param[out] dest destination (result, mat3x4)
+ */
+CGLM_INLINE
+void
+glm_mat3x4_make(const float * __restrict src, mat3x4 dest) {
+ dest[0][0] = src[0];
+ dest[0][1] = src[1];
+ dest[0][2] = src[2];
+ dest[0][3] = src[3];
+
+ dest[1][0] = src[4];
+ dest[1][1] = src[5];
+ dest[1][2] = src[6];
+ dest[1][3] = src[7];
+
+ dest[2][0] = src[8];
+ dest[2][1] = src[9];
+ dest[2][2] = src[10];
+ dest[2][3] = src[11];
+}
+
+/*!
+ * @brief Multiply mat3x4 (m1) by mat4x3 (m2) and store in mat4 (dest).
+ *
+ * @code
+ * glm_mat3x4_mul(mat3x4, mat4x3, mat4);
+ * @endcode
+ *
+ * @param[in] m1 mat3x4 (left)
+ * @param[in] m2 mat4x3 (right)
+ * @param[out] dest destination (result, mat4)
+ */
+CGLM_INLINE
+void
+glm_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat4 dest) {
+ float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
+ a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
+ a20 = m1[2][0], a21 = m1[2][1], a22 = m1[2][2], a23 = m1[2][3],
+
+ b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2],
+ b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2],
+ b20 = m2[2][0], b21 = m2[2][1], b22 = m2[2][2],
+ b30 = m2[3][0], b31 = m2[3][1], b32 = m2[3][2];
+
+ dest[0][0] = a00 * b00 + a10 * b01 + a20 * b02;
+ dest[0][1] = a01 * b00 + a11 * b01 + a21 * b02;
+ dest[0][2] = a02 * b00 + a12 * b01 + a22 * b02;
+ dest[0][3] = a03 * b00 + a13 * b01 + a23 * b02;
+
+ dest[1][0] = a00 * b10 + a10 * b11 + a20 * b12;
+ dest[1][1] = a01 * b10 + a11 * b11 + a21 * b12;
+ dest[1][2] = a02 * b10 + a12 * b11 + a22 * b12;
+ dest[1][3] = a03 * b10 + a13 * b11 + a23 * b12;
+
+ dest[2][0] = a00 * b20 + a10 * b21 + a20 * b22;
+ dest[2][1] = a01 * b20 + a11 * b21 + a21 * b22;
+ dest[2][2] = a02 * b20 + a12 * b21 + a22 * b22;
+ dest[2][3] = a03 * b20 + a13 * b21 + a23 * b22;
+
+ dest[3][0] = a00 * b30 + a10 * b31 + a20 * b32;
+ dest[3][1] = a01 * b30 + a11 * b31 + a21 * b32;
+ dest[3][2] = a02 * b30 + a12 * b31 + a22 * b32;
+ dest[3][3] = a03 * b30 + a13 * b31 + a23 * b32;
+}
+
+/*!
+ * @brief Multiply mat3x4 (m) by vec3 (v) and store in vec4 (dest).
+ *
+ * @param[in] m mat3x4 (left)
+ * @param[in] v vec3 (right, column vector)
+ * @param[out] dest destination (result, column vector)
+ */
+CGLM_INLINE
+void
+glm_mat3x4_mulv(mat3x4 m, vec3 v, vec4 dest) {
+ float v0 = v[0], v1 = v[1], v2 = v[2];
+
+ dest[0] = m[0][0] * v0 + m[1][0] * v1 + m[2][0] * v2;
+ dest[1] = m[0][1] * v0 + m[1][1] * v1 + m[2][1] * v2;
+ dest[2] = m[0][2] * v0 + m[1][2] * v1 + m[2][2] * v2;
+ dest[3] = m[0][3] * v0 + m[1][3] * v1 + m[2][3] * v2;
+}
+
+/*!
+ * @brief Transpose mat3x4 (src) and store in mat4x3 (dest).
+ *
+ * @param[in] src mat3x4 (left)
+ * @param[out] dest destination (result, mat4x3)
+ */
+CGLM_INLINE
+void
+glm_mat3x4_transpose(mat3x4 src, mat4x3 dest) {
+ dest[0][0] = src[0][0]; dest[0][1] = src[1][0]; dest[0][2] = src[2][0];
+ dest[1][0] = src[0][1]; dest[1][1] = src[1][1]; dest[1][2] = src[2][1];
+ dest[2][0] = src[0][2]; dest[2][1] = src[1][2]; dest[2][2] = src[2][2];
+ dest[3][0] = src[0][3]; dest[3][1] = src[1][3]; dest[3][2] = src[2][3];
+}
+
+/*!
+ * @brief Multiply mat3x4 (m) by scalar constant (s).
+ *
+ * @param[in, out] m (src, dest)
+ * @param[in] s float (scalar)
+ */
+CGLM_INLINE
+void
+glm_mat3x4_scale(mat3x4 m, float s) {
+ m[0][0] *= s; m[0][1] *= s; m[0][2] *= s; m[0][3] *= s;
+ m[1][0] *= s; m[1][1] *= s; m[1][2] *= s; m[1][3] *= s;
+ m[2][0] *= s; m[2][1] *= s; m[2][2] *= s; m[2][3] *= s;
+}
+
+#endif