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| author | Aaditya Dhruv <[email protected]> | 2026-01-31 15:46:50 -0600 |
|---|---|---|
| committer | Aaditya Dhruv <[email protected]> | 2026-01-31 15:46:50 -0600 |
| commit | 42401e4e1c34f9ddc7246550227281ec6aeeceac (patch) | |
| tree | f9dc68a455f05257b1138702fb51d3ef6344ac03 /include/cglm/mat4x3.h | |
| parent | 7f13b0abaa76a5e90674d5733f8162f02ceab693 (diff) | |
Add face culling - drastic reduction in rendered faces
- Only render faces that are "visible" so - exposed to air essentially.
- We also check a neighbor chunk to test if there is a block, and
accordigly draw a face in the curr chunk
Diffstat (limited to 'include/cglm/mat4x3.h')
0 files changed, 0 insertions, 0 deletions
