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authorAaditya Dhruv <[email protected]>2026-01-25 15:10:37 -0600
committerAaditya Dhruv <[email protected]>2026-01-25 15:10:37 -0600
commit118980e02e59ff31871df59dce257075394f3533 (patch)
tree26fba4492bb4b561d21bf49b35d892a821d54fab /include/cglm/simd/wasm.h
parent0e6e1245b70df4dfcba135d50e1b53d1a8ef7eb8 (diff)
wip
Diffstat (limited to 'include/cglm/simd/wasm.h')
-rw-r--r--include/cglm/simd/wasm.h198
1 files changed, 198 insertions, 0 deletions
diff --git a/include/cglm/simd/wasm.h b/include/cglm/simd/wasm.h
new file mode 100644
index 0000000..2ced51f
--- /dev/null
+++ b/include/cglm/simd/wasm.h
@@ -0,0 +1,198 @@
+/*
+ * Copyright (c), Recep Aslantas.
+ *
+ * MIT License (MIT), http://opensource.org/licenses/MIT
+ * Full license can be found in the LICENSE file
+ */
+
+#ifndef cglm_simd_wasm_h
+#define cglm_simd_wasm_h
+#include "intrin.h"
+#ifdef CGLM_SIMD_WASM
+#include <wasm_simd128.h>
+
+#define glmm_load(p) wasm_v128_load(p)
+#define glmm_store(p, a) wasm_v128_store(p, (a))
+
+#define glmm_set1(x) wasm_f32x4_splat(x)
+#define glmm_set1_ptr(x) wasm_f32x4_splat(*x)
+#define glmm_set1_rval(x) wasm_f32x4_splat(x)
+#define glmm_128 v128_t
+
+#define glmm_shuff1(xmm, z, y, x, w) wasm_i32x4_shuffle(xmm, xmm, w, x, y, z)
+
+#define glmm_splat(x, lane) glmm_shuff1(x, lane, lane, lane, lane)
+
+#define glmm_splat_x(x) glmm_splat(x, 0)
+#define glmm_splat_y(x) glmm_splat(x, 1)
+#define glmm_splat_z(x) glmm_splat(x, 2)
+#define glmm_splat_w(x) glmm_splat(x, 3)
+
+#define GLMM_NEGZEROf 0x80000000 /* 0x80000000 ---> -0.0f */
+
+/* _mm_set_ps(X, Y, Z, W); */
+#define GLMM__SIGNMASKf(X, Y, Z, W) wasm_i32x4_const(X, Y, Z, W)
+
+#define glmm_float32x4_SIGNMASK_PNPN GLMM__SIGNMASKf(0, GLMM_NEGZEROf, 0, GLMM_NEGZEROf)
+#define glmm_float32x4_SIGNMASK_NPNP GLMM__SIGNMASKf(GLMM_NEGZEROf, 0, GLMM_NEGZEROf, 0)
+#define glmm_float32x4_SIGNMASK_NPPN GLMM__SIGNMASKf(GLMM_NEGZEROf, 0, 0, GLMM_NEGZEROf)
+#define glmm_float32x4_SIGNMASK_NEG wasm_i32x4_const_splat(GLMM_NEGZEROf)
+
+static inline glmm_128 glmm_abs(glmm_128 x) { return wasm_f32x4_abs(x); }
+static inline glmm_128 glmm_min(glmm_128 a, glmm_128 b) { return wasm_f32x4_pmin(b, a); }
+static inline glmm_128 glmm_max(glmm_128 a, glmm_128 b) { return wasm_f32x4_pmax(b, a); }
+
+static inline
+glmm_128
+glmm_vhadd(glmm_128 v) {
+ glmm_128 x0;
+ x0 = wasm_f32x4_add(v, glmm_shuff1(v, 0, 1, 2, 3));
+ x0 = wasm_f32x4_add(x0, glmm_shuff1(x0, 1, 0, 0, 1));
+ return x0;
+}
+
+static inline
+glmm_128
+glmm_vhadds(glmm_128 v) {
+ glmm_128 shuf, sums;
+ shuf = glmm_shuff1(v, 2, 3, 0, 1);
+ sums = wasm_f32x4_add(v, shuf);
+ /* shuf = _mm_movehl_ps(shuf, sums); */
+ shuf = wasm_i32x4_shuffle(shuf, sums, 6, 7, 2, 3);
+ sums = wasm_i32x4_shuffle(sums, wasm_f32x4_add(sums, shuf), 4, 1, 2, 3);
+ return sums;
+}
+
+static inline
+float
+glmm_hadd(glmm_128 v) {
+ return wasm_f32x4_extract_lane(glmm_vhadds(v), 0);
+}
+
+static inline
+glmm_128
+glmm_vhmin(glmm_128 v) {
+ glmm_128 x0, x1, x2;
+ x0 = glmm_shuff1(v, 2, 3, 2, 3); /* [2, 3, 2, 3] */
+ x1 = wasm_f32x4_pmin(x0, v); /* [0|2, 1|3, 2|2, 3|3] */
+ x2 = glmm_splat(x1, 1); /* [1|3, 1|3, 1|3, 1|3] */
+ return wasm_f32x4_pmin(x1, x2);
+}
+
+static inline
+float
+glmm_hmin(glmm_128 v) {
+ return wasm_f32x4_extract_lane(glmm_vhmin(v), 0);
+}
+
+static inline
+glmm_128
+glmm_vhmax(glmm_128 v) {
+ glmm_128 x0, x1, x2;
+ x0 = glmm_shuff1(v, 2, 3, 2, 3); /* [2, 3, 2, 3] */
+ x1 = wasm_f32x4_pmax(x0, v); /* [0|2, 1|3, 2|2, 3|3] */
+ x2 = glmm_splat(x1, 1); /* [1|3, 1|3, 1|3, 1|3] */
+ /* _mm_max_ss */
+ return wasm_i32x4_shuffle(x1, wasm_f32x4_pmax(x1, x2), 4, 1, 2, 3);
+}
+
+static inline
+float
+glmm_hmax(glmm_128 v) {
+ return wasm_f32x4_extract_lane(glmm_vhmax(v), 0);
+}
+
+static inline
+glmm_128
+glmm_vdots(glmm_128 a, glmm_128 b) {
+ return glmm_vhadds(wasm_f32x4_mul(a, b));
+}
+
+static inline
+glmm_128
+glmm_vdot(glmm_128 a, glmm_128 b) {
+ glmm_128 x0;
+ x0 = wasm_f32x4_mul(a, b);
+ x0 = wasm_f32x4_add(x0, glmm_shuff1(x0, 1, 0, 3, 2));
+ return wasm_f32x4_add(x0, glmm_shuff1(x0, 0, 1, 0, 1));
+}
+
+static inline
+float
+glmm_dot(glmm_128 a, glmm_128 b) {
+ return wasm_f32x4_extract_lane(glmm_vdots(a, b), 0);
+}
+
+static inline
+float
+glmm_norm(glmm_128 a) {
+ glmm_128 x0;
+ x0 = glmm_vhadds(wasm_f32x4_mul(a, a));
+ return wasm_f32x4_extract_lane(
+ wasm_i32x4_shuffle(x0, wasm_f32x4_sqrt(x0),4, 1, 2, 3), 0);
+}
+
+static inline
+float
+glmm_norm2(glmm_128 a) {
+ return wasm_f32x4_extract_lane(glmm_vhadds(wasm_f32x4_mul(a, a)), 0);
+}
+
+static inline
+float
+glmm_norm_one(glmm_128 a) {
+ return wasm_f32x4_extract_lane(glmm_vhadds(glmm_abs(a)), 0);
+}
+
+static inline
+float
+glmm_norm_inf(glmm_128 a) {
+ return wasm_f32x4_extract_lane(glmm_vhmax(glmm_abs(a)), 0);
+}
+
+static inline
+glmm_128
+glmm_load3(float v[3]) {
+ glmm_128 xy = wasm_v128_load64_zero(v);
+ return wasm_f32x4_replace_lane(xy, 2, v[2]);
+}
+
+static inline
+void
+glmm_store3(float v[3], glmm_128 vx) {
+ wasm_v128_store64_lane(v, vx, 0);
+ wasm_v128_store32_lane(&v[2], vx, 2);
+}
+
+static inline
+glmm_128
+glmm_div(glmm_128 a, glmm_128 b) {
+ return wasm_f32x4_div(a, b);
+}
+
+static inline
+glmm_128
+glmm_fmadd(glmm_128 a, glmm_128 b, glmm_128 c) {
+ return wasm_f32x4_add(c, wasm_f32x4_mul(a, b));
+}
+
+static inline
+glmm_128
+glmm_fnmadd(glmm_128 a, glmm_128 b, glmm_128 c) {
+ return wasm_f32x4_sub(c, wasm_f32x4_mul(a, b));
+}
+
+static inline
+glmm_128
+glmm_fmsub(glmm_128 a, glmm_128 b, glmm_128 c) {
+ return wasm_f32x4_sub(wasm_f32x4_mul(a, b), c);
+}
+
+static inline
+glmm_128
+glmm_fnmsub(glmm_128 a, glmm_128 b, glmm_128 c) {
+ return wasm_f32x4_neg(wasm_f32x4_add(wasm_f32x4_mul(a, b), c));
+}
+
+#endif
+#endif /* cglm_simd_wasm_h */