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authorAaditya Dhruv <[email protected]>2026-01-25 15:10:37 -0600
committerAaditya Dhruv <[email protected]>2026-01-25 15:10:37 -0600
commit118980e02e59ff31871df59dce257075394f3533 (patch)
tree26fba4492bb4b561d21bf49b35d892a821d54fab /include/cglm/struct/vec2-ext.h
parent0e6e1245b70df4dfcba135d50e1b53d1a8ef7eb8 (diff)
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Diffstat (limited to 'include/cglm/struct/vec2-ext.h')
-rw-r--r--include/cglm/struct/vec2-ext.h337
1 files changed, 337 insertions, 0 deletions
diff --git a/include/cglm/struct/vec2-ext.h b/include/cglm/struct/vec2-ext.h
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+/*
+ * Copyright (c), Recep Aslantas.
+ *
+ * MIT License (MIT), http://opensource.org/licenses/MIT
+ * Full license can be found in the LICENSE file
+ */
+
+/*!
+ * @brief SIMD like functions
+ */
+
+/*
+ Functions:
+ CGLM_INLINE vec2s glms_vec2_fill(float val)
+ CGLM_INLINE bool glms_vec2_eq(vec2s v, float val)
+ CGLM_INLINE bool glms_vec2_eq_eps(vec2s v, float val)
+ CGLM_INLINE bool glms_vec2_eq_all(vec2s v)
+ CGLM_INLINE bool glms_vec2_eqv(vec2s a, vec2s b)
+ CGLM_INLINE bool glms_vec2_eqv_eps(vec2s a, vec2s b)
+ CGLM_INLINE float glms_vec2_max(vec2s v)
+ CGLM_INLINE float glms_vec2_min(vec2s v)
+ CGLM_INLINE bool glms_vec2_isnan(vec2s v)
+ CGLM_INLINE bool glms_vec2_isinf(vec2s v)
+ CGLM_INLINE bool glms_vec2_isvalid(vec2s v)
+ CGLM_INLINE vec2s glms_vec2_sign(vec2s v)
+ CGLM_INLINE vec2s glms_vec2_abs(vec2s v)
+ CGLM_INLINE vec2s glms_vec2_fract(vec2s v)
+ CGLM_INLINE vec2s glms_vec2_floor(vec2s v)
+ CGLM_INLINE vec2s glms_vec2_mods(vec2s v, float s)
+ CGLM_INLINE vec2s glms_vec2_steps(float edge, vec2s v)
+ CGLM_INLINE vec2s glms_vec2_stepr(vec2s edge, float v)
+ CGLM_INLINE vec2s glms_vec2_sqrt(vec2s v)
+ */
+
+#ifndef cglms_vec2s_ext_h
+#define cglms_vec2s_ext_h
+
+#include "../common.h"
+#include "../types-struct.h"
+#include "../util.h"
+#include "../vec2-ext.h"
+
+/* api definition */
+#define glms_vec2_(NAME) CGLM_STRUCTAPI(vec2, NAME)
+
+/*!
+ * @brief fill a vector with specified value
+ *
+ * @param[in] val value
+ * @returns dest
+ */
+CGLM_INLINE
+vec2s
+glms_vec2_(fill)(float val) {
+ vec2s r;
+ glm_vec2_fill(r.raw, val);
+ return r;
+}
+
+/*!
+ * @brief check if vector is equal to value (without epsilon)
+ *
+ * @param[in] v vector
+ * @param[in] val value
+ */
+CGLM_INLINE
+bool
+glms_vec2_(eq)(vec2s v, float val) {
+ return glm_vec2_eq(v.raw, val);
+}
+
+/*!
+ * @brief check if vector is equal to value (with epsilon)
+ *
+ * @param[in] v vector
+ * @param[in] val value
+ */
+CGLM_INLINE
+bool
+glms_vec2_(eq_eps)(vec2s v, float val) {
+ return glm_vec2_eq_eps(v.raw, val);
+}
+
+/*!
+ * @brief check if vector members are equal (without epsilon)
+ *
+ * @param[in] v vector
+ */
+CGLM_INLINE
+bool
+glms_vec2_(eq_all)(vec2s v) {
+ return glm_vec2_eq_all(v.raw);
+}
+
+/*!
+ * @brief check if vector is equal to another (without epsilon)
+ *
+ * @param[in] a vector
+ * @param[in] b vector
+ */
+CGLM_INLINE
+bool
+glms_vec2_(eqv)(vec2s a, vec2s b) {
+ return glm_vec2_eqv(a.raw, b.raw);
+}
+
+/*!
+ * @brief check if vector is equal to another (with epsilon)
+ *
+ * @param[in] a vector
+ * @param[in] b vector
+ */
+CGLM_INLINE
+bool
+glms_vec2_(eqv_eps)(vec2s a, vec2s b) {
+ return glm_vec2_eqv_eps(a.raw, b.raw);
+}
+
+/*!
+ * @brief max value of vector
+ *
+ * @param[in] v vector
+ */
+CGLM_INLINE
+float
+glms_vec2_(max)(vec2s v) {
+ return glm_vec2_max(v.raw);
+}
+
+/*!
+ * @brief min value of vector
+ *
+ * @param[in] v vector
+ */
+CGLM_INLINE
+float
+glms_vec2_min(vec2s v) {
+ return glm_vec2_min(v.raw);
+}
+
+/*!
+ * @brief check if one of items is NaN (not a number)
+ * you should only use this in DEBUG mode or very critical asserts
+ *
+ * @param[in] v vector
+ */
+CGLM_INLINE
+bool
+glms_vec2_(isnan)(vec2s v) {
+ return glm_vec2_isnan(v.raw);
+}
+
+/*!
+ * @brief check if one of items is INFINITY
+ * you should only use this in DEBUG mode or very critical asserts
+ *
+ * @param[in] v vector
+ */
+CGLM_INLINE
+bool
+glms_vec2_(isinf)(vec2s v) {
+ return glm_vec2_isinf(v.raw);
+}
+
+/*!
+ * @brief check if all items are valid number
+ * you should only use this in DEBUG mode or very critical asserts
+ *
+ * @param[in] v vector
+ */
+CGLM_INLINE
+bool
+glms_vec2_isvalid(vec2s v) {
+ return glm_vec2_isvalid(v.raw);
+}
+
+/*!
+ * @brief get sign of 32 bit float as +1, -1, 0
+ *
+ * Important: It returns 0 for zero/NaN input
+ *
+ * @param v vector
+ * @returns sign vector
+ */
+CGLM_INLINE
+vec2s
+glms_vec2_(sign)(vec2s v) {
+ vec2s r;
+ glm_vec2_sign(v.raw, r.raw);
+ return r;
+}
+
+/*!
+ * @brief fractional part of each vector item
+ *
+ * @param v vector
+ * @returns abs vector
+ */
+CGLM_INLINE
+vec2s
+glms_vec2_(abs)(vec2s v) {
+ vec2s r;
+ glm_vec2_abs(v.raw, r.raw);
+ return r;
+}
+
+/*!
+ * @brief fractional part of each vector item
+ *
+ * @param[in] v vector
+ * @returns destination vector
+ */
+CGLM_INLINE
+vec2s
+glms_vec2_(fract)(vec2s v) {
+ vec2s r;
+ glm_vec2_fract(v.raw, r.raw);
+ return r;
+}
+
+/*!
+ * @brief floor of each vector item
+ *
+ * @param[in] v vector
+ * @returns destination vector
+ */
+CGLM_INLINE
+vec2s
+glms_vec2_(floor)(vec2s v) {
+ vec2s r;
+ glm_vec2_floor(v.raw, r.raw);
+ return r;
+}
+
+/*!
+ * @brief mod of each vector item by scalar
+ *
+ * @param[in] v vector
+ * @param[in] s scalar
+ * @returns destination vector
+ */
+CGLM_INLINE
+vec2s
+glms_vec2_(mods)(vec2s v, float s) {
+ vec2s r;
+ glm_vec2_mods(v.raw, s, r.raw);
+ return r;
+}
+
+/*!
+ * @brief threshold each vector item with scalar
+ * condition is: (x[i] < edge) ? 0.0 : 1.0
+ *
+ * @param[in] edge threshold
+ * @param[in] x vector to test against threshold
+ * @returns destination
+ */
+CGLM_INLINE
+vec2s
+glms_vec2_(steps)(float edge, vec2s x) {
+ vec2s r;
+ glm_vec2_steps(edge, x.raw, r.raw);
+ return r;
+}
+
+/*!
+ * @brief threshold a value with *vector* as the threshold
+ * condition is: (x < edge[i]) ? 0.0 : 1.0
+ *
+ * @param[in] edge threshold vector
+ * @param[in] x value to test against threshold
+ * @returns destination
+ */
+CGLM_INLINE
+vec2s
+glms_vec2_(stepr)(vec2s edge, float x) {
+ vec2s r;
+ glm_vec2_stepr(edge.raw, x, r.raw);
+ return r;
+}
+
+/*!
+ * @brief square root of each vector item
+ *
+ * @param[in] v vector
+ * @returns destination vector
+ */
+CGLM_INLINE
+vec2s
+glms_vec2_(sqrt)(vec2s v) {
+ vec2s r;
+ glm_vec2_sqrt(v.raw, r.raw);
+ return r;
+}
+
+/*!
+ * @brief treat vectors as complex numbers and multiply them as such.
+ *
+ * @param[in] a left number
+ * @param[in] b right number
+ * @param[out] dest destination number
+ */
+CGLM_INLINE
+vec2s
+glms_vec2_(complex_mul)(vec2s a, vec2s b, vec2s dest) {
+ glm_vec2_complex_mul(a.raw, b.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief treat vectors as complex numbers and divide them as such.
+ *
+ * @param[in] a left number (numerator)
+ * @param[in] b right number (denominator)
+ * @param[out] dest destination number
+ */
+CGLM_INLINE
+vec2s
+glms_vec2_(complex_div)(vec2s a, vec2s b, vec2s dest) {
+ glm_vec2_complex_div(a.raw, b.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief treat the vector as a complex number and conjugate it as such.
+ *
+ * @param[in] a the number
+ * @param[out] dest destination number
+ */
+CGLM_INLINE
+vec2s
+glms_vec2_(complex_conjugate)(vec2s a, vec2s dest) {
+ glm_vec2_complex_conjugate(a.raw, dest.raw);
+ return dest;
+}
+
+#endif /* cglms_vec2s_ext_h */