diff options
| author | Aaditya Dhruv <[email protected]> | 2026-01-25 19:05:38 -0600 |
|---|---|---|
| committer | Aaditya Dhruv <[email protected]> | 2026-01-25 19:05:38 -0600 |
| commit | 4d9627422f94c165102baa8d9166049321c25b10 (patch) | |
| tree | c5005850d2076cfe2a538c4c806074bc86d27e5e /shaders/vertex.glsl | |
| parent | 955ffb0d4a0235532fdb9b808745bcf571735122 (diff) | |
Better rotating cube
Diffstat (limited to 'shaders/vertex.glsl')
| -rw-r--r-- | shaders/vertex.glsl | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/shaders/vertex.glsl b/shaders/vertex.glsl index 7d99479..9ae73dc 100644 --- a/shaders/vertex.glsl +++ b/shaders/vertex.glsl @@ -1,12 +1,9 @@ #version 410 core layout(location=0) in vec3 pos; -layout(location=1) in vec3 col; -flat out vec3 color; uniform mat4 model; uniform mat4 view; uniform mat4 perspective; void main() { - gl_Position = perspective * model * vec4( pos, 1.0 ); - color = col; + gl_Position = perspective*view*model*vec4(pos, 1.0); }; |
