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authorAaditya Dhruv <[email protected]>2026-01-30 00:42:50 -0600
committerAaditya Dhruv <[email protected]>2026-01-30 00:42:50 -0600
commit839e04c5b583b51726207fc2508dce5c3afb3f04 (patch)
tree70da713f51c513b47ece6b8db1b9bfb28e0b3da8 /src/chunk.h
parent8150b91d4076d15f8df5cd66acc1b8076a2ee1a9 (diff)
Add chunk_unloading on chunk Changes
If we change a chunk, unload all chunks. This removes block GPU data (vbo, ebo, vao). We anyways redraw so we don't lose anything
Diffstat (limited to 'src/chunk.h')
-rw-r--r--src/chunk.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/chunk.h b/src/chunk.h
index ac24a2d..0122cf9 100644
--- a/src/chunk.h
+++ b/src/chunk.h
@@ -20,6 +20,7 @@ struct chunk {
struct block* blocks[CHUNK_WIDTH][CHUNK_LENGTH][CHUNK_HEIGHT];
enum biome biome;
vec2 coord;
+ int loaded;
};
/**
@@ -38,7 +39,7 @@ int chunk_gen(struct world* wld, vec2 coord, struct chunk** chunk);
*/
void chunk_load(struct chunk* chunk, int coord[2]);
/**
- * Unload a chunk. Delete GPU data, not the chunk data itself
+ * Unload a chunk. Delete block GPU and memory data, not the chunk data itself
*
* @param chunk Chunk to load
*/