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authorAaditya Dhruv <[email protected]>2026-01-25 23:45:10 -0600
committerAaditya Dhruv <[email protected]>2026-01-25 23:45:10 -0600
commit3a52808a6609a0b356d739017d1f0eb6f8123e98 (patch)
tree3a61b131a3816988e59dc0a24439fb659a9de095 /src/engine.c
parent4d9627422f94c165102baa8d9166049321c25b10 (diff)
Fix block_init/draw bug, add more blocks to draw
- VAO/VBO binding bug fixed, added explaination in comments - Add 9 rotating blocks
Diffstat (limited to 'src/engine.c')
-rw-r--r--src/engine.c28
1 files changed, 17 insertions, 11 deletions
diff --git a/src/engine.c b/src/engine.c
index e5cda7e..ec1fdcd 100644
--- a/src/engine.c
+++ b/src/engine.c
@@ -24,17 +24,23 @@ int engine_init(struct engine *engine) {
engine->shader = shader;
// Setup Objects to draw
- struct block* blk = malloc(sizeof(struct block));
- memset(blk, 0, sizeof(struct block));
- vec3 pos = { 0, 0, -1.0f };
- if (block_init(pos, blk) != 0) {
- free(window);
- free(shader);
- free(blk);
- return -1;
- }
vector_init(&engine->objects);
- VECTOR_INSERT(engine->objects, (void*)blk);
+
+ for (int i = 0; i < 3; i++) {
+ for (int j = 0; j < 3; j++) {
+ fprintf(stderr, "Creating block %d\n", i + j);
+ struct block* blk = malloc(sizeof(struct block));
+ memset(blk, 0, sizeof(struct block));
+ vec3 pos = { 0.5f * ((float)i - 1), 0.5f * ((float)j - 1), 0.0f};
+ if (block_init(pos, blk) != 0) {
+ //TODO: Fix frees here
+ return -1;
+ }
+ fprintf(stderr, "Inserting block %d\n", i + j);
+ if (VECTOR_INSERT(engine->objects, (void*)blk) == -1) exit(1);
+ fprintf(stderr, "Done block %d\n", i + j);
+ }
+ }
engine->game_loop = 1;
return 0;
@@ -53,7 +59,7 @@ void engine_draw(struct engine* engine) {
glEnable(GL_DEPTH_TEST);
//glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
glUseProgram(engine->shader->program);
- for (int i = 0; i < engine->objects->len; i++) {
+ for (int i = 0; i < vector_length(engine->objects); i++) {
struct block* block = vector_get(engine->objects, i);
block_draw(block, engine->shader);
}