diff options
| author | Aaditya Dhruv <[email protected]> | 2026-01-31 15:46:50 -0600 |
|---|---|---|
| committer | Aaditya Dhruv <[email protected]> | 2026-01-31 15:46:50 -0600 |
| commit | 42401e4e1c34f9ddc7246550227281ec6aeeceac (patch) | |
| tree | f9dc68a455f05257b1138702fb51d3ef6344ac03 /src/engine.c | |
| parent | 7f13b0abaa76a5e90674d5733f8162f02ceab693 (diff) | |
Add face culling - drastic reduction in rendered faces
- Only render faces that are "visible" so - exposed to air essentially.
- We also check a neighbor chunk to test if there is a block, and
accordigly draw a face in the curr chunk
Diffstat (limited to 'src/engine.c')
| -rw-r--r-- | src/engine.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/engine.c b/src/engine.c index ab6cf92..314c4ed 100644 --- a/src/engine.c +++ b/src/engine.c @@ -59,7 +59,7 @@ int engine_init(struct engine *engine) { int chunk_coord[2] = { engine->curr_chunk[0] + i, -engine->curr_chunk[1] + j }; world_get_chunk(engine->world, chunk_coord, &chunk); // Load chunk - chunk_load(chunk, chunk_coord); + chunk_load(world, chunk, chunk_coord); } } // Final step - Start the game @@ -101,7 +101,7 @@ void engine_update(struct engine* engine) { int chunk_coord[2] = { engine->curr_chunk[0] + i, -engine->curr_chunk[1] + j }; world_get_chunk(engine->world, chunk_coord, &chunk); // Load chunk - chunk_load(chunk, chunk_coord); + chunk_load(engine->world, chunk, chunk_coord); } } } |
