summaryrefslogtreecommitdiff
path: root/src/engine.c
diff options
context:
space:
mode:
authorAaditya Dhruv <[email protected]>2026-01-28 13:24:36 -0600
committerAaditya Dhruv <[email protected]>2026-01-28 13:25:21 -0600
commit77dddef4153688218bec0b50f547622daa18903d (patch)
tree33ec69c97e86f38c2afb397db8620cfb92f34057 /src/engine.c
parent17cd7420e9d2432d56f9c69c6e4a8ab665ef4b9b (diff)
Move input to separate file
- Input is handled in a separate thread, its all kind of unsafe right now but will fix later on
Diffstat (limited to 'src/engine.c')
-rw-r--r--src/engine.c8
1 files changed, 1 insertions, 7 deletions
diff --git a/src/engine.c b/src/engine.c
index 08f4852..84db967 100644
--- a/src/engine.c
+++ b/src/engine.c
@@ -1,6 +1,7 @@
#include "engine.h"
#include "block.h"
#include "chunk.h"
+#include "input.h"
#include "window.h"
#include "world.h"
#include <junk/vector.h>
@@ -65,13 +66,6 @@ void _engine_insert_chunk_ptrs(struct engine* engine, struct chunk* chunk) {
void engine_draw(struct engine* engine) {
while (engine->game_loop) {
- SDL_Event event;
- while (SDL_PollEvent(&event)) {
- // Quit game
- if (event.type == SDL_QUIT) {
- engine->game_loop = 0;
- }
- }
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClearColor(0.529f, 0.808f, 0.922f, 1.0f);
glEnable(GL_DEPTH_TEST);