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authorAaditya Dhruv <[email protected]>2026-01-28 13:24:36 -0600
committerAaditya Dhruv <[email protected]>2026-01-28 13:25:21 -0600
commit77dddef4153688218bec0b50f547622daa18903d (patch)
tree33ec69c97e86f38c2afb397db8620cfb92f34057 /src/input.c
parent17cd7420e9d2432d56f9c69c6e4a8ab665ef4b9b (diff)
Move input to separate file
- Input is handled in a separate thread, its all kind of unsafe right now but will fix later on
Diffstat (limited to 'src/input.c')
-rw-r--r--src/input.c22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/input.c b/src/input.c
new file mode 100644
index 0000000..68722e7
--- /dev/null
+++ b/src/input.c
@@ -0,0 +1,22 @@
+#include "input.h"
+#include "pthread.h"
+
+pthread_t input_init(struct engine* engine) {
+ pthread_t thread;
+ pthread_create(&thread, NULL, (void*)input_handle, engine);
+ return thread;
+}
+void input_join(pthread_t thread, struct engine* engine) {
+ pthread_join(thread, NULL);
+}
+void input_handle(struct engine *engine) {
+ SDL_Event event;
+ while (engine->game_loop) {
+ // Quit game
+ // TODO: Locks?
+ SDL_PollEvent(&event);
+ if (event.type == SDL_QUIT) {
+ engine->game_loop = 0;
+ }
+ }
+}