diff options
| author | Aaditya Dhruv <[email protected]> | 2026-01-27 22:35:54 -0600 |
|---|---|---|
| committer | Aaditya Dhruv <[email protected]> | 2026-01-27 22:35:54 -0600 |
| commit | 17cd7420e9d2432d56f9c69c6e4a8ab665ef4b9b (patch) | |
| tree | 7bcfc1d05b9b058240799d714ea0674f5eed58f3 /src/world.c | |
| parent | 186889aaa18426d31c268735a4d34b494234f421 (diff) | |
Add World and multi-chunk rendering
- More than 1 chunk can now be rendered with the help of the world
struct
- Block coords are now in world space, not local space
- Engine init code cleaned up for cleaner world/chunk handling
Diffstat (limited to 'src/world.c')
| -rw-r--r-- | src/world.c | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/src/world.c b/src/world.c new file mode 100644 index 0000000..e81f100 --- /dev/null +++ b/src/world.c @@ -0,0 +1,28 @@ +#include "world.h" +#include <stdlib.h> +#include <string.h> + +int world_init(int32_t seed, struct world** world) { + srand(seed); + struct world* wld = malloc(sizeof(struct world)); + memset(wld, 0, sizeof(struct world)); + wld->seed = seed; + for (int i = 0; i < WORLD_WIDTH; i++) { + for (int j = 0; j < WORLD_LENGTH; j++) { + struct chunk* chunk; + vec2 coords = { i, j }; + chunk_gen(wld, coords, &chunk); + wld->chunks[i][j] = chunk; + + } + } + *world = wld; + return 0; +} + +int world_get_chunk(struct world* world, vec2 coord, struct chunk** chunk) { + int x = (int)coord[0] % WORLD_WIDTH; + int y = (int)coord[1] % WORLD_LENGTH; + *chunk = world->chunks[x][y]; + return 0; +} |
