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authorAaditya Dhruv <[email protected]>2026-01-31 18:34:55 -0600
committerAaditya Dhruv <[email protected]>2026-01-31 18:34:55 -0600
commitd5cad0e247ffffd4e985696809e46805177c6940 (patch)
tree519babc838c7d1cd620b61761245aca862e6e08a /src/world.c
parentb20a6103cb202c1721aa2d300b1e7bdafef3366d (diff)
Bugfixes, infinite loading works
Diffstat (limited to 'src/world.c')
-rw-r--r--src/world.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/world.c b/src/world.c
index 4ce248b..8ae323e 100644
--- a/src/world.c
+++ b/src/world.c
@@ -5,7 +5,7 @@
#include <string.h>
// LOAD_DISTANCE determines how many chunks are loaded on world creation
-#define LOAD_DISTANCE 10
+#define LOAD_DISTANCE 1
int world_init(int32_t seed, struct world** world) {
srand(seed);