summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorAaditya Dhruv <[email protected]>2026-01-30 19:12:03 -0600
committerAaditya Dhruv <[email protected]>2026-01-30 19:12:03 -0600
commit1a721b98caf7559f4a18baa8d3b92269e8f1f6ce (patch)
tree32be8966361f8f8ae74c6c0af226e39fe9feb375 /src
parent4992ce0098cac8caef6c9315816b688d96259bce (diff)
Add basic block textures
- Remove the code that sent colors through uniform variables, instead send texture data - Each vertex now has a texture coordinate - struct texture is a easy way to represent textures, can be extended later - Shaders updated to use textures
Diffstat (limited to 'src')
-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/block.c116
-rw-r--r--src/block.h4
-rw-r--r--src/chunk.c4
-rw-r--r--src/chunk.h4
-rw-r--r--src/engine.c9
-rw-r--r--src/engine.h1
-rw-r--r--src/shader.c10
-rw-r--r--src/texture.c26
-rw-r--r--src/texture.h9
-rw-r--r--src/util.c9
-rw-r--r--src/util.h2
12 files changed, 147 insertions, 48 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 9b9cf03..0a7978b 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -10,4 +10,5 @@ add_executable(junkcraft
world.c
input.c
camera.c
+ texture.c
)
diff --git a/src/block.c b/src/block.c
index 56db3f4..14ffa08 100644
--- a/src/block.c
+++ b/src/block.c
@@ -8,6 +8,7 @@
#include "glad/glad.h"
#include "block.h"
#include "shader.h"
+#include "texture.h"
#include "util.h"
#include "block.h"
#include <math.h>
@@ -21,6 +22,7 @@ void block_update(struct block* blk);
int block_init(vec3 pos, struct block* blk) {
// Store buffer data into struct
// Initialize vbo and ebo for block
+
memcpy(blk->coords, pos, sizeof(vec3));
block_load_gpu(blk);
block_update(blk);
@@ -32,58 +34,82 @@ void block_load_gpu(struct block* blk) {
// Local world coordinates
float vertices[] = {
1.0f, 1.0f, 0.0f, // top-right
- 0.0f, 0.0f, 1.0f, // Front
+ 0.0f, 0.0f, 1.0f, // Front normal
+ 1.0f, 1.0f,
0.0f, 1.0f, 0.0f, // top-left
- 0.0f, 0.0f, 1.0f, // Front
+ 0.0f, 0.0f, 1.0f, // Front normal
+ 0.0f, 1.0f,
0.0f, 0.0f, 0.0f, // bottom-left
- 0.0f, 0.0f, 1.0f, // Front
+ 0.0f, 0.0f, 1.0f, // Front normal
+ 0.0f, 0.0f,
1.0f, 0.0f, 0.0f, // bottom-right
- 0.0f, 0.0f, 1.0f, // Front
+ 0.0f, 0.0f, 1.0f, // Front normal
+ 1.0f, 0.0f,
1.0f, 1.0f, -1.0f, // top-right (back plane)
- 0.0f, 0.0f, -1.0f, // Back
+ 0.0f, 0.0f, -1.0f, // Back normal
+ 1.0f, 1.0f,
0.0f, 1.0f, -1.0f, // top-left (back plane)
- 0.0f, 0.0f, -1.0f, // Back
+ 0.0f, 0.0f, -1.0f, // Back normal
+ 0.0f, 1.0f,
0.0f, 0.0f, -1.0f, // bottom-left (back plane)
- 0.0f, 0.0f, -1.0f, // Back
+ 0.0f, 0.0f, -1.0f, // Back normal
+ 0.0f, 0.0f,
1.0f, 0.0f, -1.0f, // bottom-right (back plane)
- 0.0f, 0.0f, -1.0f, // Back
+ 0.0f, 0.0f, -1.0f, // Back normal
+ 1.0f, 0.0f,
1.0f, 1.0f, -1.0f, // top-right (back plane)
- 1.0f, 0.0f, 0.0f, // Right
+ 1.0f, 0.0f, 0.0f, // Right normal
+ 1.0f, 1.0f,
1.0f, 1.0f, 0.0f, // top-right
- 1.0f, 0.0f, 0.0f, // Right
+ 1.0f, 0.0f, 0.0f, // Right normal
+ 0.0f, 1.0f,
1.0f, 0.0f, 0.0f, // bottom-right
- 1.0f, 0.0f, 0.0f, // Right
+ 1.0f, 0.0f, 0.0f, // Right normal
+ 0.0f, 0.0f,
1.0f, 0.0f, -1.0f, // bottom-right (back plane)
- 1.0f, 0.0f, 0.0f, // Right
+ 1.0f, 0.0f, 0.0f, // Right normal
+ 1.0f, 0.0f,
0.0f, 1.0f, 0.0f, // top-left
- -1.0f, 0.0f, 0.0f, // Left
+ -1.0f, 0.0f, 0.0f, // Left normal
+ 1.0f, 1.0f,
0.0f, 1.0f, -1.0f, // top-left (back plane)
- -1.0f, 0.0f, 0.0f, // Left
+ -1.0f, 0.0f, 0.0f, // Left normal
+ 0.0f, 1.0f,
0.0f, 0.0f, -1.0f, // bottom-left (back plane)
- -1.0f, 0.0f, 0.0f, // Left
+ -1.0f, 0.0f, 0.0f, // Left normal
+ 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, // bottom-left
- -1.0f, 0.0f, 0.0f, // Left
+ -1.0f, 0.0f, 0.0f, // Left normal
+ 1.0f, 0.0f,
1.0f, 1.0f, -1.0f, // top-right (back plane)
- 0.0f, 1.0f, 0.0f, // Top
+ 0.0f, 1.0f, 0.0f, // Top normal
+ 1.0f, 1.0f,
0.0f, 1.0f, -1.0f, // top-left (back plane)
- 0.0f, 1.0f, 0.0f, // Top
+ 0.0f, 1.0f, 0.0f, // Top normal
+ 0.0f, 1.0f,
0.0f, 1.0f, 0.0f, // top-left
- 0.0f, 1.0f, 0.0f, // Top
+ 0.0f, 1.0f, 0.0f, // Top normal
+ 0.0f, 0.0f,
1.0f, 1.0f, 0.0f, // top-right
- 0.0f, 1.0f, 0.0f, // Top
+ 0.0f, 1.0f, 0.0f, // Top normal
+ 1.0f, 0.0f,
1.0f, 0.0f, -1.0f, // bottom-right (back plane)
- 0.0f, -1.0f, 0.0f, // Bottom
+ 0.0f, -1.0f, 0.0f, // Bottom normal
+ 1.0f, 1.0f,
0.0f, 0.0f, -1.0f, // bottom-left (back plane)
- 0.0f, -1.0f, 0.0f, // Bottom
+ 0.0f, -1.0f, 0.0f, // Bottom normal
+ 0.0f, 1.0f,
0.0f, 0.0f, 0.0f, // bottom-left
- 0.0f, -1.0f, 0.0f, // Bottom
+ 0.0f, -1.0f, 0.0f, // Bottom normal
+ 0.0f, 0.0f,
1.0f, 0.0f, 0.0f, // bottom-right
- 0.0f, -1.0f, 0.0f, // Bottom
+ 0.0f, -1.0f, 0.0f, // Bottom normal
+ 1.0f, 0.0f,
};
// int vertex_order[] = {
// 1, 2, 3, 3, 0, 1, // Front
@@ -111,14 +137,17 @@ void block_load_gpu(struct block* blk) {
blk->_vertex_count = ARRAY_SIZE(vertex_order);
glGenVertexArrays(1, &blk->_vao);
glBindVertexArray(blk->_vao);
- // Enable 2 attribs - position and normals
+ // Enable 3 attribs - position normals texture
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
+ glEnableVertexAttribArray(2);
// set vao_buffer to pos buffer obj
glBindBuffer(GL_ARRAY_BUFFER, blk->_vbo);
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(float), 0);
+ glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), 0);
// set vao_buffer to normals buffer obj
- glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(float), (GLvoid*)(3*sizeof(float)));
+ glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (GLvoid*)(3*sizeof(float)));
+ // set vao_buffer to texture buffer obj
+ glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (GLvoid*)(6*sizeof(float)));
// Set EBO to the vertex_order
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, blk->_ebo);
//NOTE: This is important, otherwise with multiple block_init calls, it
@@ -145,24 +174,25 @@ void block_update(struct block* blk) {
}
// Register block vbos and ebos to context
-int block_draw(struct block* blk, struct shader* shader) {
+int block_draw(struct block* blk, struct shader* shader, struct texture* texture) {
glBindVertexArray(blk->_vao);
set_uniform_mat4("model", shader, blk->model);
- GLuint loc = glGetUniformLocation(shader->program, "face_colors");
- if (loc == -1) {
- fprintf(stderr, "Invalid var %s for get_uniform_mat4: Does not exist\n", "face_colors");
- exit(1);
- return -1;
- }
- float colors[] = {
- 0.761f, 0.424f, 0.0f,
- 0.761f, 0.424f, 0.0f,
- 0.761f, 0.424f, 0.0f,
- 0.761f, 0.424f, 0.0f,
- 0.404f, 0.776f, 0.027f,
- 0.761f, 0.424f, 0.0f,
- };
- glUniform3fv(loc, 6, (void*)colors);
+ // GLuint loc = glGetUniformLocation(shader->program, "face_colors");
+ // if (loc == -1) {
+ // fprintf(stderr, "Invalid var %s for get_uniform_mat4: Does not exist\n", "face_colors");
+ // exit(1);
+ // return -1;
+ // }
+ // float colors[] = {
+ // 0.761f, 0.424f, 0.0f,
+ // 0.761f, 0.424f, 0.0f,
+ // 0.761f, 0.424f, 0.0f,
+ // 0.761f, 0.424f, 0.0f,
+ // 0.404f, 0.776f, 0.027f,
+ // 0.761f, 0.424f, 0.0f,
+ // };
+ // glUniform3fv(loc, 6, (void*)colors);
+ // texture_draw(texture);
glDrawElements(GL_TRIANGLES, blk->_vertex_count, GL_UNSIGNED_INT, 0);
glBindVertexArray(0);
return 0;
diff --git a/src/block.h b/src/block.h
index f55f784..ad81c47 100644
--- a/src/block.h
+++ b/src/block.h
@@ -2,12 +2,14 @@
#include "cglm/types.h"
#include "glad/glad.h"
#include "shader.h"
+#include "texture.h"
struct block {
vec3 coords;
GLuint _vao;
GLuint _vbo;
GLuint _ebo;
+ GLuint _tbo;
int _vertex_count;
mat4 model;
float angle;
@@ -21,7 +23,7 @@ struct block {
*
*/
int block_init(vec3 pos, struct block* blk);
-int block_draw(struct block* blk, struct shader* shader);
+int block_draw(struct block* blk, struct shader* shader, struct texture* texture);
void block_debug(struct block* blk);
void block_update(struct block* blk);
diff --git a/src/chunk.c b/src/chunk.c
index 4918d22..3a7b334 100644
--- a/src/chunk.c
+++ b/src/chunk.c
@@ -147,7 +147,7 @@ void chunk_load(struct chunk *chunk, int coord[2]) {
}
}
-void chunk_draw(struct chunk* chunk, struct shader* shader) {
+void chunk_draw(struct chunk* chunk, struct shader* shader, struct texture* texture) {
int counter = 0;
for (int i = 0; i < CHUNK_WIDTH; i++) {
for (int j = 0; j < CHUNK_LENGTH; j++) {
@@ -156,7 +156,7 @@ void chunk_draw(struct chunk* chunk, struct shader* shader) {
if (blk == NULL) {
continue;
}
- block_draw(blk, shader);
+ block_draw(blk, shader, texture);
counter += 1;
}
}
diff --git a/src/chunk.h b/src/chunk.h
index 0122cf9..d49ba80 100644
--- a/src/chunk.h
+++ b/src/chunk.h
@@ -1,5 +1,6 @@
#pragma once
#include "block.h"
+#include "texture.h"
#include "world.h"
#include <stdint.h>
#define CHUNK_WIDTH 16
@@ -49,5 +50,6 @@ void chunk_unload(struct chunk* chunk);
* Technically this wraps block_draw, so block_draw is the one doing all the work
* @param chunk Chunk to draw
* @param shader Shader to pass to block_draw
+ * @param texture Textures that block_draw will use
*/
-void chunk_draw(struct chunk* chunk, struct shader* shader);
+void chunk_draw(struct chunk* chunk, struct shader* shader, struct texture* texture);
diff --git a/src/engine.c b/src/engine.c
index ec1d9d3..5b6cf05 100644
--- a/src/engine.c
+++ b/src/engine.c
@@ -4,6 +4,7 @@
#include "cglm/io.h"
#include "chunk.h"
#include "input.h"
+#include "texture.h"
#include "window.h"
#include "world.h"
#include <SDL2/SDL_render.h>
@@ -35,6 +36,12 @@ int engine_init(struct engine *engine) {
};
engine->shader = shader;
+
+ // Load Textures
+ struct texture* texture = { 0 };
+ texture_init(&engine->texture);
+ texture_load(engine->texture, "textures/grass.jpg");
+
// Setup Objects to draw
// memset(engine->loaded_chunks, 0, (1 + CHUNK_DISTANCE * 2) * (1 + CHUNK_DISTANCE * 2));
@@ -131,7 +138,7 @@ void engine_start(struct engine* engine) {
world_get_chunk(engine->world, chunk_coord, &chunk);
// Load chunk
chunk_load(chunk, chunk_coord);
- chunk_draw(chunk, engine->shader);
+ chunk_draw(chunk, engine->shader, engine->texture);
}
}
SDL_RenderPresent(engine->window->renderer);
diff --git a/src/engine.h b/src/engine.h
index 92689dd..3248d40 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -15,6 +15,7 @@ struct engine {
struct window* window;
struct shader* shader;
struct camera* camera;
+ struct texture* texture;
int game_loop;
int curr_chunk[2];
struct world* world;
diff --git a/src/shader.c b/src/shader.c
index 9c36791..c32b12f 100644
--- a/src/shader.c
+++ b/src/shader.c
@@ -82,3 +82,13 @@ int set_uniform_mat4(char* var, struct shader* shader, mat4 matrix) {
glUniformMatrix4fv(loc, 1, GL_FALSE, (void*)matrix);
return 0;
}
+int set_uniform_sampler2d(char* var, struct shader* shader, mat4 matrix) {
+ GLuint loc = glGetUniformLocation(shader->program, var);
+ if (loc == -1) {
+ fprintf(stderr, "Invalid var %s for get_uniform_mat4: Does not exist\n", var);
+ exit(1);
+ return -1;
+ }
+ glUniformMatrix4fv(loc, 1, GL_FALSE, (void*)matrix);
+ return 0;
+}
diff --git a/src/texture.c b/src/texture.c
new file mode 100644
index 0000000..8f2a2a7
--- /dev/null
+++ b/src/texture.c
@@ -0,0 +1,26 @@
+#include "texture.h"
+#include "cglm/io.h"
+#include "util.h"
+#define STB_IMAGE_IMPLEMENTATION
+#include "stb/stb_image.h"
+#include <stdlib.h>
+#include <string.h>
+void texture_init(struct texture** texture) {
+ *texture = malloc(sizeof(struct texture));
+ memset(*texture, 0, sizeof(struct texture));
+}
+
+void texture_load(struct texture* texture, char* path) {
+ int width, height, nr_channels;
+ unsigned char *data = stbi_load(path, &width, &height, &nr_channels, 0);
+ vec2 size = { width, height };
+ glm_vec2_print(size, stderr);
+ create_texture(&texture->_tbo, data, size);
+ stbi_image_free(data);
+ fprintf(stderr, "Loaded texture\n");
+}
+
+void texture_draw(struct texture* texture) {
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, texture->_tbo);
+}
diff --git a/src/texture.h b/src/texture.h
new file mode 100644
index 0000000..721356b
--- /dev/null
+++ b/src/texture.h
@@ -0,0 +1,9 @@
+#pragma once
+#include "glad/glad.h"
+struct texture {
+ GLuint _tbo;
+};
+
+void texture_init(struct texture** texture);
+void texture_load(struct texture* texture, char* path);
+void texture_draw(struct texture* texture);
diff --git a/src/util.c b/src/util.c
index 0a5d983..b296b56 100644
--- a/src/util.c
+++ b/src/util.c
@@ -22,3 +22,12 @@ void create_ebo(GLuint *ebo, void* buf, int size) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
+void create_texture(GLuint* tbo, void* buf, vec2 size) {
+ glGenTextures(1, tbo);
+ glBindTexture(GL_TEXTURE_2D, *tbo);
+ float borderColor[] = { 1.0f, 1.0f, 1.0f, 1.0f };
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, size[0], size[1], 0, GL_RGB, GL_UNSIGNED_BYTE, buf);
+ glGenerateMipmap(GL_TEXTURE_2D);
+ // glBindTexture(GL_TEXTURE_2D, 0);
+}
diff --git a/src/util.h b/src/util.h
index 81c9733..721b1a3 100644
--- a/src/util.h
+++ b/src/util.h
@@ -1,4 +1,6 @@
#pragma once
#include "glad/glad.h"
+#include "cglm/types.h"
void create_vbo(GLuint *vbo, void* buf, int size);
void create_ebo(GLuint *ebo, void* buf, int size);
+void create_texture(GLuint* tbo, void* buf, vec2 size);