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-rw-r--r--include/cglm/simd/sse2/affine.h115
1 files changed, 115 insertions, 0 deletions
diff --git a/include/cglm/simd/sse2/affine.h b/include/cglm/simd/sse2/affine.h
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+++ b/include/cglm/simd/sse2/affine.h
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+/*
+ * Copyright (c), Recep Aslantas.
+ *
+ * MIT License (MIT), http://opensource.org/licenses/MIT
+ * Full license can be found in the LICENSE file
+ */
+
+#ifndef cglm_affine_mat_sse2_h
+#define cglm_affine_mat_sse2_h
+#if defined( __SSE__ ) || defined( __SSE2__ )
+
+#include "../../common.h"
+#include "../intrin.h"
+
+CGLM_INLINE
+void
+glm_mul_sse2(mat4 m1, mat4 m2, mat4 dest) {
+ /* D = R * L (Column-Major) */
+ glmm_128 l, r0, r1, r2, r3, v0, v1, v2, v3;
+
+ l = glmm_load(m1[0]);
+ r0 = glmm_load(m2[0]);
+ r1 = glmm_load(m2[1]);
+ r2 = glmm_load(m2[2]);
+ r3 = glmm_load(m2[3]);
+
+ v0 = _mm_mul_ps(glmm_splat_x(r0), l);
+ v1 = _mm_mul_ps(glmm_splat_x(r1), l);
+ v2 = _mm_mul_ps(glmm_splat_x(r2), l);
+ v3 = _mm_mul_ps(glmm_splat_x(r3), l);
+
+ l = glmm_load(m1[1]);
+ v0 = glmm_fmadd(glmm_splat_y(r0), l, v0);
+ v1 = glmm_fmadd(glmm_splat_y(r1), l, v1);
+ v2 = glmm_fmadd(glmm_splat_y(r2), l, v2);
+ v3 = glmm_fmadd(glmm_splat_y(r3), l, v3);
+
+ l = glmm_load(m1[2]);
+ v0 = glmm_fmadd(glmm_splat_z(r0), l, v0);
+ v1 = glmm_fmadd(glmm_splat_z(r1), l, v1);
+ v2 = glmm_fmadd(glmm_splat_z(r2), l, v2);
+ v3 = glmm_fmadd(glmm_splat_z(r3), l, v3);
+
+ l = glmm_load(m1[3]);
+ v3 = glmm_fmadd(glmm_splat_w(r3), l, v3);
+
+ glmm_store(dest[0], v0);
+ glmm_store(dest[1], v1);
+ glmm_store(dest[2], v2);
+ glmm_store(dest[3], v3);
+}
+
+CGLM_INLINE
+void
+glm_mul_rot_sse2(mat4 m1, mat4 m2, mat4 dest) {
+ /* D = R * L (Column-Major) */
+
+ glmm_128 l, r0, r1, r2, v0, v1, v2;
+
+ l = glmm_load(m1[0]);
+ r0 = glmm_load(m2[0]);
+ r1 = glmm_load(m2[1]);
+ r2 = glmm_load(m2[2]);
+
+ v0 = _mm_mul_ps(glmm_splat_x(r0), l);
+ v1 = _mm_mul_ps(glmm_splat_x(r1), l);
+ v2 = _mm_mul_ps(glmm_splat_x(r2), l);
+
+ l = glmm_load(m1[1]);
+ v0 = glmm_fmadd(glmm_splat_y(r0), l, v0);
+ v1 = glmm_fmadd(glmm_splat_y(r1), l, v1);
+ v2 = glmm_fmadd(glmm_splat_y(r2), l, v2);
+
+ l = glmm_load(m1[2]);
+ v0 = glmm_fmadd(glmm_splat_z(r0), l, v0);
+ v1 = glmm_fmadd(glmm_splat_z(r1), l, v1);
+ v2 = glmm_fmadd(glmm_splat_z(r2), l, v2);
+
+ glmm_store(dest[0], v0);
+ glmm_store(dest[1], v1);
+ glmm_store(dest[2], v2);
+ glmm_store(dest[3], glmm_load(m1[3]));
+}
+
+CGLM_INLINE
+void
+glm_inv_tr_sse2(mat4 mat) {
+ __m128 r0, r1, r2, r3, x0, x1, x2, x3, x4, x5;
+
+ r0 = glmm_load(mat[0]);
+ r1 = glmm_load(mat[1]);
+ r2 = glmm_load(mat[2]);
+ r3 = glmm_load(mat[3]);
+ x1 = _mm_set_ps(1.0f, 0.0f, 0.0f, 0.0f);
+
+ _MM_TRANSPOSE4_PS(r0, r1, r2, x1);
+
+ x2 = glmm_shuff1(r3, 0, 0, 0, 0);
+ x3 = glmm_shuff1(r3, 1, 1, 1, 1);
+ x4 = glmm_shuff1(r3, 2, 2, 2, 2);
+ x5 = glmm_float32x4_SIGNMASK_NEG;
+
+ x0 = glmm_fmadd(r0, x2, glmm_fmadd(r1, x3, _mm_mul_ps(r2, x4)));
+ x0 = _mm_xor_ps(x0, x5);
+
+ x0 = _mm_add_ps(x0, x1);
+
+ glmm_store(mat[0], r0);
+ glmm_store(mat[1], r1);
+ glmm_store(mat[2], r2);
+ glmm_store(mat[3], x0);
+}
+
+#endif
+#endif /* cglm_affine_mat_sse2_h */