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Diffstat (limited to 'include/cglm/struct/mat3x4.h')
| -rw-r--r-- | include/cglm/struct/mat3x4.h | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/include/cglm/struct/mat3x4.h b/include/cglm/struct/mat3x4.h new file mode 100644 index 0000000..436b36c --- /dev/null +++ b/include/cglm/struct/mat3x4.h @@ -0,0 +1,125 @@ +/* + * Copyright (c), Recep Aslantas. + * + * MIT License (MIT), http://opensource.org/licenses/MIT + * Full license can be found in the LICENSE file + */ + +/* + Macros: + GLMS_MAT3X4_ZERO_INIT + GLMS_MAT3X4_ZERO + + Functions: + CGLM_INLINE mat3x4s glms_mat3x4_zero(void); + CGLM_INLINE mat3x4s glms_mat3x4_make(const float * __restrict src); + CGLM_INLINE mat4s glms_mat3x4_mul(mat3x4s m1, mat4x3s m2); + CGLM_INLINE vec4s glms_mat3x4_mulv(mat3x4s m, vec3s v); + CGLM_INLINE mat4x3s glms_mat3x4_transpose(mat3x4s m); + CGLM_INLINE mat3x4s glms_mat3x4_scale(mat3x4s m, float s); + */ + +#ifndef cglms_mat3x4_h +#define cglms_mat3x4_h + +#include "../common.h" +#include "../types-struct.h" +#include "../mat3x4.h" + +/* api definition */ +#define glms_mat3x4_(NAME) CGLM_STRUCTAPI(mat3x4, NAME) + +#define GLMS_MAT3X4_ZERO_INIT {GLM_MAT3X4_ZERO_INIT} + +/* for C only */ +#define GLMS_MAT3X4_ZERO ((mat3x4s)GLMS_MAT3X4_ZERO_INIT) + +/*! + * @brief Zero out the mat3x4s (dest). + * + * @return[out] dest constructed mat3x4s from raw pointer + */ +CGLM_INLINE +mat3x4s +glms_mat3x4_(zero)(void) { + mat3x4s dest; + glm_mat3x4_zero(dest.raw); + return dest; +} + +/*! + * @brief Create mat3x4s (dest) from pointer (src). + * + * @param[in] src pointer to an array of floats + * @return[out] dest constructed mat3x4s from raw pointer + */ +CGLM_INLINE +mat3x4s +glms_mat3x4_(make)(const float * __restrict src) { + mat3x4s dest; + glm_mat3x4_make(src, dest.raw); + return dest; +} + +/*! + * @brief Multiply mat3x4s (m1) by mat4x3s (m2) and store in mat4s (dest). + * + * @code + * r = glms_mat3x4_mul(mat3x4s, mat4x3s); + * @endcode + * + * @param[in] m1 mat3x4s (left) + * @param[in] m2 mat4x3s (right) + * @return[out] dest constructed mat4s from raw pointers + */ +CGLM_INLINE +mat4s +glms_mat3x4_(mul)(mat3x4s m1, mat4x3s m2) { + mat4s dest; + glm_mat3x4_mul(m1.raw, m2.raw, dest.raw); + return dest; +} + +/*! + * @brief Multiply mat3x4s (m) by vec3s (v) and store in vec4s (dest). + * + * @param[in] m mat3x4s (left) + * @param[in] v vec3s (right, column vector) + * @return[out] dest constructed vec4s from raw pointers + */ +CGLM_INLINE +vec4s +glms_mat3x4_(mulv)(mat3x4s m, vec3s v) { + vec4s dest; + glm_mat3x4_mulv(m.raw, v.raw, dest.raw); + return dest; +} + +/*! + * @brief Transpose mat3x4s (m) and store in mat4x3s (dest). + * + * @param[in] m mat3x4s (left) + * @return[out] dest constructed mat4x3s from raw pointers + */ +CGLM_INLINE +mat4x3s +glms_mat3x4_(transpose)(mat3x4s m) { + mat4x3s dest; + glm_mat3x4_transpose(m.raw, dest.raw); + return dest; +} + +/*! + * @brief Multiply mat3x4s (m) by scalar constant (s). + * + * @param[in, out] m mat3x4s (src, dest) + * @param[in] s float (scalar) + */ +CGLM_INLINE +mat3x4s +glms_mat3x4_(scale)(mat3x4s m, float s) { + glm_mat3x4_scale(m.raw, s); + return m; +} + +#endif /* cglms_mat3x4_h */ |
