diff options
Diffstat (limited to 'src/block.h')
| -rw-r--r-- | src/block.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/block.h b/src/block.h index 1da88ac..b19265d 100644 --- a/src/block.h +++ b/src/block.h @@ -12,6 +12,15 @@ struct block { mat4 model; float angle; }; +/** + * Create a "block" object, which is the building blocks of this world. + * Blocks belong in chunks, and chunks belong in worlds. vec3 pos here is the coordinates of the block in WORLD space. + * However, a common method to render these blocks will be that the chunk will set the coordinates in "chunk space", and + * on a chunk_load, we will translate the blocks to wherever the chunk is loaded + * + * + */ int block_init(vec3 pos, struct block* blk); int block_draw(struct block* blk, struct shader* shader); void block_debug(struct block* blk); +void block_update(struct block* blk); |
