diff options
Diffstat (limited to 'src/engine.h')
| -rw-r--r-- | src/engine.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/engine.h b/src/engine.h index 0633bcc..89ee3cf 100644 --- a/src/engine.h +++ b/src/engine.h @@ -29,8 +29,8 @@ int engine_init(struct engine* engine); /** * Take all objects in the engine, apply the shader pipeline and draw on the window - * Event handling is also processed here, though should maybe moved to a separate thread + * Apply block, chunk and camera updates as well. This is the main game loop * * @param engine The target engine */ -void engine_draw(struct engine* engine); +void engine_start(struct engine* engine); |
