diff options
| author | Aaditya Dhruv <[email protected]> | 2026-01-30 13:26:36 -0600 |
|---|---|---|
| committer | Aaditya Dhruv <[email protected]> | 2026-01-30 13:26:36 -0600 |
| commit | 0889db09c33aa96a31cc821effbf6dd42aa14471 (patch) | |
| tree | 306e0db7cec2d988c8d59579329b34d9e8d94491 /src/engine.h | |
| parent | 839e04c5b583b51726207fc2508dce5c3afb3f04 (diff) | |
rename engine_draw to engine_start
Diffstat (limited to 'src/engine.h')
| -rw-r--r-- | src/engine.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/engine.h b/src/engine.h index 0633bcc..89ee3cf 100644 --- a/src/engine.h +++ b/src/engine.h @@ -29,8 +29,8 @@ int engine_init(struct engine* engine); /** * Take all objects in the engine, apply the shader pipeline and draw on the window - * Event handling is also processed here, though should maybe moved to a separate thread + * Apply block, chunk and camera updates as well. This is the main game loop * * @param engine The target engine */ -void engine_draw(struct engine* engine); +void engine_start(struct engine* engine); |
