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authorAaditya Dhruv <[email protected]>2026-01-30 13:26:36 -0600
committerAaditya Dhruv <[email protected]>2026-01-30 13:26:36 -0600
commit0889db09c33aa96a31cc821effbf6dd42aa14471 (patch)
tree306e0db7cec2d988c8d59579329b34d9e8d94491 /src/engine.h
parent839e04c5b583b51726207fc2508dce5c3afb3f04 (diff)
rename engine_draw to engine_start
Diffstat (limited to 'src/engine.h')
-rw-r--r--src/engine.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/engine.h b/src/engine.h
index 0633bcc..89ee3cf 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -29,8 +29,8 @@ int engine_init(struct engine* engine);
/**
* Take all objects in the engine, apply the shader pipeline and draw on the window
- * Event handling is also processed here, though should maybe moved to a separate thread
+ * Apply block, chunk and camera updates as well. This is the main game loop
*
* @param engine The target engine
*/
-void engine_draw(struct engine* engine);
+void engine_start(struct engine* engine);