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-rw-r--r--src/engine.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/engine.h b/src/engine.h
index 0633bcc..89ee3cf 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -29,8 +29,8 @@ int engine_init(struct engine* engine);
/**
* Take all objects in the engine, apply the shader pipeline and draw on the window
- * Event handling is also processed here, though should maybe moved to a separate thread
+ * Apply block, chunk and camera updates as well. This is the main game loop
*
* @param engine The target engine
*/
-void engine_draw(struct engine* engine);
+void engine_start(struct engine* engine);