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-rw-r--r--src/engine.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/engine.h b/src/engine.h
index 89ee3cf..92689dd 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -1,5 +1,6 @@
#pragma once
#include "window.h"
+#include <ft2build.h>
#include "shader.h"
#include "junk/vector.h"
// CHUNK_DISTANCE is essentially render distance, it shows you how many chunks
@@ -8,7 +9,7 @@
// We want a square around curr_chunk, and a side of the square will be 1
// (center chunk) + 2 * CHUNK_DISTANCE (either side of center)
// loaded chunks = (1 + CHUNK_DISTANCE * 2)^2
-#define CHUNK_DISTANCE 5
+#define CHUNK_DISTANCE 2
struct engine {
struct window* window;