diff options
Diffstat (limited to 'src/engine.h')
| -rw-r--r-- | src/engine.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/engine.h b/src/engine.h index 89ee3cf..92689dd 100644 --- a/src/engine.h +++ b/src/engine.h @@ -1,5 +1,6 @@ #pragma once #include "window.h" +#include <ft2build.h> #include "shader.h" #include "junk/vector.h" // CHUNK_DISTANCE is essentially render distance, it shows you how many chunks @@ -8,7 +9,7 @@ // We want a square around curr_chunk, and a side of the square will be 1 // (center chunk) + 2 * CHUNK_DISTANCE (either side of center) // loaded chunks = (1 + CHUNK_DISTANCE * 2)^2 -#define CHUNK_DISTANCE 5 +#define CHUNK_DISTANCE 2 struct engine { struct window* window; |
