| Commit message (Collapse) | Author | Age | Files | Lines |
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- Remove the code that sent colors through uniform variables, instead
send texture data
- Each vertex now has a texture coordinate
- struct texture is a easy way to represent textures, can be extended
later
- Shaders updated to use textures
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Camera related movements have been moved to camera.c - it tracks the
matrices as well so we don't have to call it in block_update
The player class is empty right now, but the camera will be a child of
the player, and the player a child of the engine
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- Input is handled in a separate thread, its all kind of unsafe
right now but will fix later on
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- More than 1 chunk can now be rendered with the help of the world
struct
- Block coords are now in world space, not local space
- Engine init code cleaned up for cleaner world/chunk handling
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- Chunk is a array of blocks
- World is a array of chunks
- Basic chunk plains generation based on simple linear functions
- Bunch of functions still not implemented, in design phase
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