| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add camera handling and movement | Aaditya Dhruv | 4 days | 1 | -2/+3 |
| | | | | | | | | | Camera related movements have been moved to camera.c - it tracks the matrices as well so we don't have to call it in block_update The player class is empty right now, but the camera will be a child of the player, and the player a child of the engine | ||||
| * | Add World and multi-chunk rendering | Aaditya Dhruv | 5 days | 1 | -0/+28 |
| - More than 1 chunk can now be rendered with the help of the world struct - Block coords are now in world space, not local space - Engine init code cleaned up for cleaner world/chunk handling | |||||
