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/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
/*!
* @brief SIMD like functions
*/
/*
Functions:
CGLM_INLINE vec2s glms_vec2_fill(float val)
CGLM_INLINE bool glms_vec2_eq(vec2s v, float val)
CGLM_INLINE bool glms_vec2_eq_eps(vec2s v, float val)
CGLM_INLINE bool glms_vec2_eq_all(vec2s v)
CGLM_INLINE bool glms_vec2_eqv(vec2s a, vec2s b)
CGLM_INLINE bool glms_vec2_eqv_eps(vec2s a, vec2s b)
CGLM_INLINE float glms_vec2_max(vec2s v)
CGLM_INLINE float glms_vec2_min(vec2s v)
CGLM_INLINE bool glms_vec2_isnan(vec2s v)
CGLM_INLINE bool glms_vec2_isinf(vec2s v)
CGLM_INLINE bool glms_vec2_isvalid(vec2s v)
CGLM_INLINE vec2s glms_vec2_sign(vec2s v)
CGLM_INLINE vec2s glms_vec2_abs(vec2s v)
CGLM_INLINE vec2s glms_vec2_fract(vec2s v)
CGLM_INLINE vec2s glms_vec2_floor(vec2s v)
CGLM_INLINE vec2s glms_vec2_mods(vec2s v, float s)
CGLM_INLINE vec2s glms_vec2_steps(float edge, vec2s v)
CGLM_INLINE vec2s glms_vec2_stepr(vec2s edge, float v)
CGLM_INLINE vec2s glms_vec2_sqrt(vec2s v)
*/
#ifndef cglms_vec2s_ext_h
#define cglms_vec2s_ext_h
#include "../common.h"
#include "../types-struct.h"
#include "../util.h"
#include "../vec2-ext.h"
/* api definition */
#define glms_vec2_(NAME) CGLM_STRUCTAPI(vec2, NAME)
/*!
* @brief fill a vector with specified value
*
* @param[in] val value
* @returns dest
*/
CGLM_INLINE
vec2s
glms_vec2_(fill)(float val) {
vec2s r;
glm_vec2_fill(r.raw, val);
return r;
}
/*!
* @brief check if vector is equal to value (without epsilon)
*
* @param[in] v vector
* @param[in] val value
*/
CGLM_INLINE
bool
glms_vec2_(eq)(vec2s v, float val) {
return glm_vec2_eq(v.raw, val);
}
/*!
* @brief check if vector is equal to value (with epsilon)
*
* @param[in] v vector
* @param[in] val value
*/
CGLM_INLINE
bool
glms_vec2_(eq_eps)(vec2s v, float val) {
return glm_vec2_eq_eps(v.raw, val);
}
/*!
* @brief check if vector members are equal (without epsilon)
*
* @param[in] v vector
*/
CGLM_INLINE
bool
glms_vec2_(eq_all)(vec2s v) {
return glm_vec2_eq_all(v.raw);
}
/*!
* @brief check if vector is equal to another (without epsilon)
*
* @param[in] a vector
* @param[in] b vector
*/
CGLM_INLINE
bool
glms_vec2_(eqv)(vec2s a, vec2s b) {
return glm_vec2_eqv(a.raw, b.raw);
}
/*!
* @brief check if vector is equal to another (with epsilon)
*
* @param[in] a vector
* @param[in] b vector
*/
CGLM_INLINE
bool
glms_vec2_(eqv_eps)(vec2s a, vec2s b) {
return glm_vec2_eqv_eps(a.raw, b.raw);
}
/*!
* @brief max value of vector
*
* @param[in] v vector
*/
CGLM_INLINE
float
glms_vec2_(max)(vec2s v) {
return glm_vec2_max(v.raw);
}
/*!
* @brief min value of vector
*
* @param[in] v vector
*/
CGLM_INLINE
float
glms_vec2_min(vec2s v) {
return glm_vec2_min(v.raw);
}
/*!
* @brief check if one of items is NaN (not a number)
* you should only use this in DEBUG mode or very critical asserts
*
* @param[in] v vector
*/
CGLM_INLINE
bool
glms_vec2_(isnan)(vec2s v) {
return glm_vec2_isnan(v.raw);
}
/*!
* @brief check if one of items is INFINITY
* you should only use this in DEBUG mode or very critical asserts
*
* @param[in] v vector
*/
CGLM_INLINE
bool
glms_vec2_(isinf)(vec2s v) {
return glm_vec2_isinf(v.raw);
}
/*!
* @brief check if all items are valid number
* you should only use this in DEBUG mode or very critical asserts
*
* @param[in] v vector
*/
CGLM_INLINE
bool
glms_vec2_isvalid(vec2s v) {
return glm_vec2_isvalid(v.raw);
}
/*!
* @brief get sign of 32 bit float as +1, -1, 0
*
* Important: It returns 0 for zero/NaN input
*
* @param v vector
* @returns sign vector
*/
CGLM_INLINE
vec2s
glms_vec2_(sign)(vec2s v) {
vec2s r;
glm_vec2_sign(v.raw, r.raw);
return r;
}
/*!
* @brief fractional part of each vector item
*
* @param v vector
* @returns abs vector
*/
CGLM_INLINE
vec2s
glms_vec2_(abs)(vec2s v) {
vec2s r;
glm_vec2_abs(v.raw, r.raw);
return r;
}
/*!
* @brief fractional part of each vector item
*
* @param[in] v vector
* @returns destination vector
*/
CGLM_INLINE
vec2s
glms_vec2_(fract)(vec2s v) {
vec2s r;
glm_vec2_fract(v.raw, r.raw);
return r;
}
/*!
* @brief floor of each vector item
*
* @param[in] v vector
* @returns destination vector
*/
CGLM_INLINE
vec2s
glms_vec2_(floor)(vec2s v) {
vec2s r;
glm_vec2_floor(v.raw, r.raw);
return r;
}
/*!
* @brief mod of each vector item by scalar
*
* @param[in] v vector
* @param[in] s scalar
* @returns destination vector
*/
CGLM_INLINE
vec2s
glms_vec2_(mods)(vec2s v, float s) {
vec2s r;
glm_vec2_mods(v.raw, s, r.raw);
return r;
}
/*!
* @brief threshold each vector item with scalar
* condition is: (x[i] < edge) ? 0.0 : 1.0
*
* @param[in] edge threshold
* @param[in] x vector to test against threshold
* @returns destination
*/
CGLM_INLINE
vec2s
glms_vec2_(steps)(float edge, vec2s x) {
vec2s r;
glm_vec2_steps(edge, x.raw, r.raw);
return r;
}
/*!
* @brief threshold a value with *vector* as the threshold
* condition is: (x < edge[i]) ? 0.0 : 1.0
*
* @param[in] edge threshold vector
* @param[in] x value to test against threshold
* @returns destination
*/
CGLM_INLINE
vec2s
glms_vec2_(stepr)(vec2s edge, float x) {
vec2s r;
glm_vec2_stepr(edge.raw, x, r.raw);
return r;
}
/*!
* @brief square root of each vector item
*
* @param[in] v vector
* @returns destination vector
*/
CGLM_INLINE
vec2s
glms_vec2_(sqrt)(vec2s v) {
vec2s r;
glm_vec2_sqrt(v.raw, r.raw);
return r;
}
/*!
* @brief treat vectors as complex numbers and multiply them as such.
*
* @param[in] a left number
* @param[in] b right number
* @param[out] dest destination number
*/
CGLM_INLINE
vec2s
glms_vec2_(complex_mul)(vec2s a, vec2s b, vec2s dest) {
glm_vec2_complex_mul(a.raw, b.raw, dest.raw);
return dest;
}
/*!
* @brief treat vectors as complex numbers and divide them as such.
*
* @param[in] a left number (numerator)
* @param[in] b right number (denominator)
* @param[out] dest destination number
*/
CGLM_INLINE
vec2s
glms_vec2_(complex_div)(vec2s a, vec2s b, vec2s dest) {
glm_vec2_complex_div(a.raw, b.raw, dest.raw);
return dest;
}
/*!
* @brief treat the vector as a complex number and conjugate it as such.
*
* @param[in] a the number
* @param[out] dest destination number
*/
CGLM_INLINE
vec2s
glms_vec2_(complex_conjugate)(vec2s a, vec2s dest) {
glm_vec2_complex_conjugate(a.raw, dest.raw);
return dest;
}
#endif /* cglms_vec2s_ext_h */
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